During last week’s Hangout we continued our endless runner game development series. We added a player object, added touch inputs, and created camera movement. This week we added code to handle continuous hallway generation, memory cleanup, and game restarting when the player runs into a wall. We also added particle effects to our player to give the game some extra flare.
Here are a collection of clips from Hangout 131 where we started writing code to create walls in our endless runner game. The process involved some 2D math, but you don’t have to understand all the details to follow along. We also talked with Walter Luh about the recent Corona Free announcement and Corona support for desktop apps.
With the recent announcement that Corona SDK is free, many previous Basic and Pro subscribers were given access to Corona Enterprise. However, some developers may not understand how to take advantage of it. This tutorial will help ease you into the Enterprise environment, allowing you to elevate a Corona SDK app with Enterprise capabilities.
During last week’s Hangout Walter Luh joined us to discuss the recent announcement that Corona SDK is now free. We also continued our game design series with a look at the 2D math required to create walls at a 45 degree angle. This week we added a player object, explored touch inputs, and created camera movement for our endless runner game.
In this tutorial, we’ll explore some common issues that Corona developers encounter when working with the built-in Box2D physics engine. From “controlling the position of objects” to “resetting objects to their initial state,” this tutorial illustrates solutions which can be implemented in development of your own project.
During today’s Hangout, Walter Luh joined us to discuss the recent announcement that Corona is now free and will be adding desktop support for OSX and Win32. We also continued our game design series by writing code to create walls in our endless runner game. Creating walls at a 45 degree angle that can be used for collision detection takes a little bit of 2D match, but Ed Maurina from Roaming Gamer, LLC. took us through the code we needed to know.