Last week, we announced support for Particle Designer 2.0, available for Pro and Enterprise subscribers of Corona SDK. This week’s tutorial illustrates how to configure, export, and display amazing particle systems within a Corona app. Read further to learn how.
Posts By: Brent Sorrentino
We are very pleased to announce support for Particle Designer 2.0, one of the best particle effects editors in the market. Used by major mobile studios and indie developers alike, Particle Designer features 48 fully-configurable properties, multiple emitters, realtime preview, and more.
Sergey Lerg is the creator of Corona-built games “Cubic Run” and “Laser Flow.” In this post, Sergey discusses his experience as a participant in CoronaBlitz #2 and how he managed to make a full game, “Hex LED,” in under a week.
There are many ways to move objects in Corona SDK. If you want to move an object from point A to point B, the simplest approach is to use a transition. But what if you need to move it along a path with multiple segments, like moving a knight on a chess board in its unique “L” pattern? This tutorial outlines how to achieve sequential movement via a series of queued transitions.
If you’re developing Corona-powered apps for HID-controller-based environments, you might have wished that you can “simulate” the controller input similarly to how you simulate other aspects of your app. Now you can! In today’s guest tutorial, learn how to simulate HID controllers directly in the Corona Simulator.
In today’s Graphics 2.0 tutorial, we’ll explore how to use repeating fills on display objects. This allows you to fill a larger display object with a “tiled pattern” in a variety of repetition modes. Furthermore, you can offset the fill position, rotate it, and even scale it — all independently of the object. Read further to discover how.
Corona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released. We’d also like to remind you to submit your amazing entries for our Graphics 2.0 contest.
Corona’s Graphics 2.0 engine allows you to simulate 2.5D effects that appear to be 3D but don’t involve the complexity of working in the third dimension. This includes quadrilateral distortion, billboarding, Mode 7, and more. In today’s tutorial, learn how to implement 2.5D effects and transitional distortion in your apps.
An exciting new addition to Corona SDK’s Graphics 2.0 engine is the ability to fill and stroke any graphic object with other images, gradients, and over 25 Photoshop-style composite effects. In addition, the new graphics engine features over 50 filter and generator effects which can bring your app’s visuals to amazing new levels. Read further to learn more.
One of the new additions to Corona’s Graphics 2.0 engine is the snapshot feature. Snapshots allow you to create a single dynamic image from other images and manipulate it using 2.5D distortion and filter effects. Read further to learn about the core power of snapshots.