During last week’s Hangout we started a discussion using Composer library and the Composer scene template to create and manage scenes in apps. This week we continued the discussion with a look at scene optimization tips, including scene memory usage examples.
During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.
In this tutorial, learn how to control and edit the various scene transitions used by Corona’s Composer library. In addition, discover how to create new transition effects via some basic Lua table entries.
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332.
This update makes significant improvements over the previous beta. We’ve focused on polishing the existing feature set as well as improve your workflow.
This week’s tutorial is a foundational tutorial for Composer, the official scene management library for Corona. Its goal is to help you better understand what Composer is, what the various event phases are, and what actions should be performed during each phase.
Today, we are seeding out a new product that we call the “Composer GUI”, a visual editor that allows you to rapidly create scenes, user interfaces, and game levels!
Read on to learn more.
We are pleased to introduce a new scene manager: the Composer API. Composer builds on a simpler and better base. Read on to learn how it works and how to take advantage of it starting today.