Facebook is now a plugin on Android starting in build 2014.2430.
Category: Daily Build
One of the things app developers love about Corona is the fast iteration.
Today, we’re taking that one step further with CoronaViewer – edit your project from your desktop and preview them right away on your device!
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332.
This update makes significant improvements over the previous beta. We’ve focused on polishing the existing feature set as well as improve your workflow.
Starting in daily build 2014.2277, we are changing the minimum supported version on iOS from 5.1 to 6. This means that if you do a device build with 2014.2277 (or later), your app will not run on a device whose version is below iOS 6.
This change is needed to move our iOS architecture forward, and finally pay off technical debt that has been accumulating for nearly 18 months, which is an eternity in the mobile space.
Today, we are seeding out a new product that we call the “Composer GUI”, a visual editor that allows you to rapidly create scenes, user interfaces, and game levels!
Read on to learn more.
Starting in daily build 2014.2264, we are changing the minimum supported version on Android from 2.2 to 2.3.3. This means that if you do a device build with 2014.2264 (or later), your app will not run on a device whose version is below Android 2.3.3.
Today, we are releasing a new public release 2014.2189!
We focused a lot on quality and polish this time around — a ton of improvements, enhancements, and fixes. More available on our release notes.
Thanks to everyone who gave us feedback on our release candidates. Enjoy!
You can now use the camera feed as a texture, which opens up a world of possibilities and new effects.
We’ve added some media goodies to the latest daily builds! Check out today’s blog post to learn what new features are available as of Daily Build 2013.1244.
Today, I’m very happy to announce we are making a beta of Graphics 2.0 available to Corona SDK Pro and Enterprise subscribers!
Our goal with Graphics 2.0 was to enable you to produce cinematic-quality graphics in your mobile apps. We wanted to build a system that let you combine the elements of great visual effects — vector geometry, image processing, motion graphics.