Resolution Independence: Adaptive Content Scaling in Corona

In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.

The Point of Resolution Independence: iOS and iPhone 6 Plus

With the iPhone 6 Plus, it’s no longer possible to achieve “pixel perfection” on iOS. In this article, I’ll outline a more intuitive way of understanding what’s happening and how it relates to physical length.

CoronaViewer: Android Beta

A few weeks ago, we introduced the beta of CoronaViewer for iOS. (If you haven’t seen this yet, check out the video in the original CoronaViewer post.)

Now, we are making a beta available for Android as well. Previously, you could preview your project on multiple devices for a single OS, e.g. iPhone and iPad. Now you’ll be able to preview your app across multiple OS’s and multiple devices — simultaneously!

Graphics: iOS 7 Translucent Glass Effect

One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!