Graphics: iOS 7 Translucent Glass Effect

Posted by & filed under Android, Corona SDK, iPhone.

iOS 7 image

One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!


Expansion File Support for Android

Posted by & filed under Android, Corona SDK, Tech.

androidize-feat

We’re happy to announce support for Google Play expansion files that will vastly simplify mobile app development. Why would you want to use expansion files? Read the full post to learn more!


GDC, Graphics 2.0, Next public release, and More!

Posted by & filed under Android, News & Announcements.

Walter Luh, Corona Labs, headshot small

In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community.

We’ve also added Graphics 2.0 to the roadmap, are getting ready for a new public release, and much more!


Tutorial: “Android-izing” a Mobile App

Posted by & filed under Android, Tutorials, Tips and Demos.

androidize-feat

For some multi-platform developers, building for Android is planned from the beginning but it’s not fully implemented until after the launch of the iOS version. However, there are several things that should be done while building a cross-platform app to make sure that Android’s unique functionality is handled in advance of submission to the marketplace.


Say goodbye to default Android Permissions

Posted by & filed under Android, Corona SDK, Daily Build.

In the past month, we’ve been focusing Corona Daily Builds on lots of small details, and in particular, what I call invisible issues. These are the kinds of things that don’t make sense to address in the short-term, but are vital to the long-term health of the platform.

One such invisible issue has been Android permissions, or more precisely, the default permissions.