Today, we are releasing a new public release 2013.2100 for Graphics 2.0. Based on your feedback, we felt it was important to release the latest improvements to the entire Corona community.
Corona apps built for Android can now utilize the “Social” plugin. Learn how to access various social features via the Android “sharing panel,” using the same code basis as iOS.
One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!
We’re happy to announce that support for Google Play game services is coming very soon to Corona. We worked with Google to get early access to their services and also with Chip Chain, a great Corona-based app, that supports the new functionality today. Read on!
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
We’re happy to announce support for Google Play expansion files that will vastly simplify mobile app development. Why would you want to use expansion files? Read the full post to learn more!
In case you missed last week’s announcement, the Corona Labs team will be at GDC! We’ve got a whole schedule of game development activities for you, including demos from fellow members of the community.
We’ve also added Graphics 2.0 to the roadmap, are getting ready for a new public release, and much more!
For some multi-platform developers, building for Android is planned from the beginning but it’s not fully implemented until after the launch of the iOS version. However, there are several things that should be done while building a cross-platform app to make sure that Android’s unique functionality is handled in advance of submission to the marketplace.
In the past month, we’ve been focusing Corona Daily Builds on lots of small details, and in particular, what I call invisible issues. These are the kinds of things that don’t make sense to address in the short-term, but are vital to the long-term health of the platform.
One such invisible issue has been Android permissions, or more precisely, the default permissions.