Facebook is now a plugin on Android starting in build 2014.2430.
Now, we are making a beta available for Android as well. Previously, you could preview your project on multiple devices for a single OS, e.g. iPhone and iPad. Now you’ll be able to preview your app across multiple OS’s and multiple devices — simultaneously!
Starting in daily build 2014.2264, we are changing the minimum supported version on Android from 2.2 to 2.3.3. This means that if you do a device build with 2014.2264 (or later), your app will not run on a device whose version is below Android 2.3.3.
Today, we are releasing a new public release 2013.2100 for Graphics 2.0. Based on your feedback, we felt it was important to release the latest improvements to the entire Corona community.
Corona apps built for Android can now utilize the “Social” plugin. Learn how to access various social features via the Android “sharing panel,” using the same code basis as iOS.
One of the coolest things about Corona’s next-generation engine (currently in private alpha) is the ability to take individual features and put them together in powerful ways. And since Apple just released iOS 7 this week, I’m going to show you how to reproduce the cool translucent glass effect in Corona SDK!
We’re happy to announce that support for Google Play game services is coming very soon to Corona. We worked with Google to get early access to their services and also with Chip Chain, a great Corona-based app, that supports the new functionality today. Read on!
We have now seeded access to plugins to our beta testers, which means plugins are just around the corner for daily builds! Read on for more info on status and how plugins will work.
We’re happy to announce support for Google Play expansion files that will vastly simplify mobile app development. Why would you want to use expansion files? Read the full post to learn more!