From the Forum — Issue #61

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

From the Forum

Corona Geek #130 – Game Project Organization, Using Globals, and Handling Debugging Statements

During last week’s Hangout we started a new game design series with a focus on breaking down the various elements and mechanics of an existing endless runner game. This week we continued the conversation with a look at how the project is set up and what bits and pieces are required before we start laying down lines of code.

Corona Geek Hangout #130

From the Forum — Issue #60

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

From the Forum

Corona Geek #129 – Game Design Basics and Using Transition Library

During last week’s Hangout we wrapped up our series on using Composer Library with a look at creating custom Composer Library transitions. This week we started a new series on game mechanics with a focus on breaking down the various elements and mechanics of an existing endless runner game. We also spent time discussing the Transition Library and how it can be used to add motion to your apps.

Corona Geek Hangout #129

From the Forum — Issue #59

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

From the Forum

Tutorial: Using Coroutines in Corona

Coroutines, one of Lua’s key features, are quite powerful and give you the ability to start and stop blocks of code as needed. From advanced timer manipulation to creating state machines, coroutines give you greater control over when parts of your code execute. This tutorial touches on just a few of their many uses, in particular those which play to Corona’s own strengths.

lua