From the Forum — Issue #47

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From the Forum

Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Tutorial: Getting Started with iOS 7

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At the keynote Apple event on September 10, 2013, the company not only unveiled their newest iPhones, but they formally announced iOS 7, the latest version of the operating system which drives all Apple mobile devices. It’s scheduled to roll out to the public on Wednesday, September 18, and it brings with it a few things that Corona developers should be aware of.

Guest post: Introducing CoronaPaper, a digital magazine for Corona developers

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Corona Paper logo

About a year and a half ago, I started to write down beginning ideas for CoronaPaper. An online magazine for Corona developers all over the globe, I envisioned CoronaPaper packed with fun, easy to learn, cool information, filled with hilarious competitions and great prices to boot.

On December 17, we plan to launch the first issue, thanks to great teamwork between 10FINGERS and Corona Labs. The first issue is packed with interesting articles, FAQs, cheat sheets, news on APIs and much more. We had the opportunity to interview Walter Luh, the founder and CEO of Corona Labs, for the first edition. It’s a great read about a man that’s made our “hall of fame” here at 10FINGERS.

Guest Post: Chip Chain – Built with Corona Enterprise

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Chip Chain icon

As a seasoned mobile developer, Aaron Isaksen has been building apps since 2003. When it came time to build his latest iOS game, Chip Chain, Aaron turned to Corona Enterprise to make his app truly sparkle. Read about Aaron’s experience with Corona Enterprise, and the unlimited development possibilities the platform provided.

DIY: Coding, Animation, UI, Sound, and Game Design (Guest Post)

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Beetle Bounce icon

Naomi Kokubo is the indie developer of Beetle Bounce, an October App of the Week winner. Brand new to mobile development, Naomi used Corona SDK to build her first game. From writing all the code, to creating all the animation, Naomi writes on her “do it yourself” approach to building a game she’s proud of.

Improved Android audio + new widgets + a teaser

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Tomorrow’s daily build (942) is going to be action-packed!

Ask our engineers and they’ll tell you that getting audio right on devices is hard. Even Apple gets it wrong — constantly — but they just get it less wrong than everyone else…

We’ve been hard at work at revamping and cleaning up our widget framework…

… It’s the kind of thing that will make you thank your lucky stars you are using a cross-platform development framework like Corona…

Friday Night Forum: Adoption Rates for iOS 6 on the Rise

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iOS 6 logo

Within just a week of release, iOS 6 adoption rates are soaring. A combined total of 44.5% of iPads and iPhones have been upgraded, despite the disappointing reception of Apple’s home-brewed Map app. The ability to download iOS 6 wirelessly is one likely reason for the impressive rate of early adoption.

Share your favorite new iOS 6 feature!

Corona Guidelines: iPhone 5 and iOS6 (Preliminary)

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The iPhone 5 is looking like it will be the fastest-selling gadget of all time. So let’s talk about what you need to do to prepare your Corona apps for the iPhone 5 and iOS6.

One of the biggies we’ll cover is what you’ll need to do to make your Corona app handle the new 16:9 aspect ratio, or what we’re calling “tall apps” (as opposed to the shorter “traditional apps” designed for the iPhone 3 and iPhone 4).