Friday Night Forum: In-app purchases are taking over the planet!

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We’ve had a lot of talk about in-app purchases (IAP’s) around these here parts. Coupled with the freemium strategy, in-app purchases can make for a very successful and lucrative app endeavor. If you build a compelling enough mobile app, maximize your audience by giving it away for free, and then monetize via highly useful in-app amenities, it can often result in higher $ returns than putting  up a purchase barrier on your app in the first place. Below, the folks behind app analytics site App Annie break down the current state of the app economy — with extra emphasis on in-app purchases. (point #4) Head over to App Annie for the full breakdown, or check out the infographic below:


Friday Night Forum: Apps creating jobs out of thin air

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This past week, we’ve been heavily spotlighting the recent success of Fire Maple Games with their newest release The Lost City. Surely, for people looking to spearhead their own business endeavor, the mobile apps space is indeed a promising one. Whether you’re merely a concepts person or an all-around designer/programmer, getting a team together or going it alone with a mobile app operation is a very feasible and potentially rewarding pursuit. The mobile space is currently one of the most democratized in the business world — a true meritocracy where pretty much anyone can succeed with a good design and execution. Carlos has explained how Corona’s cross-platform capabilities are more crucial than ever in keeping up with the ever-expanding mobile world. But now, CNET also


Interview: Fire Maple Games spill their secrets to App Store success

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A little over a year ago, Fire Maple Games owner Joe Kauffman wrote a guest post here about the secrets behind creating his stellar game, The Secret of Grisly Manor. Now, after the runaway success of his brand new game, The Lost City, (in a nutshell, it’s taking over the world!) we’ve decided to pick Joe’s brain for more secrets… One of the biggest complaints about Grisly Manor was that it was too short. So, from the outset, The Lost City was designed to be much larger in scope. For one, the mechanics of changing seasons in the game required four times the artwork for much of the game. Grisly Manor took seven months to complete whereas Lost City took a little over a year. In addition to all


Coming soon: ‘The Lost City’

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Last year, Fire Maple Games released The Secret of Grisly Manor, which went on to become one of the most successful Corona games to date. Its beautiful graphics and immersive gameplay had people glued to their Android and iDevices. Now (after nearly a year in the making) Fire Maple are ready to release their next puzzle/adventure epic, The Lost City, which FireChief Joe Kauffman told me is waaay more awesome and longer than Grisly Manor. The Lost City is currently under review in the App Store — and I’m pretty sure you’ll see  it up here sometime in the near future.