In this tutorial, we’ll explore some common issues that Corona developers encounter when working with the built-in Box2D physics engine. From “controlling the position of objects” to “resetting objects to their initial state,” this tutorial illustrates solutions which can be implemented in development of your own project.
In this tutorial, learn how to use “string.format()” to format text and numbers for use with text output, UI/UX design, and related tasks.
Coroutines, one of Lua’s key features, are quite powerful and give you the ability to start and stop blocks of code as needed. From advanced timer manipulation to creating state machines, coroutines give you greater control over when parts of your code execute. This tutorial touches on just a few of their many uses, in particular those which play to Corona’s own strengths.
In this tutorial, learn how developers with OS X Yosemite and an iOS 8 device can generate both static app screenshots and video app previews using the tools which are bundled with the OS.
Developing with Corona using your desktop or laptop is easy and smooth, but did you know that you can also develop for mobile devices while mobile? This tutorial will show you how to use CoronaViewer to design, code, and test on devices without a PC or Mac.
In this tutorial, learn how to convert your Corona SDK project to CoronaCards, using Swift and Xcode to access and implement additional native features.
In this week’s tutorial, guest contributor Greg Pugh illustrates the simple process involved in releasing your Corona-made project for Android TV.
In this week’s tutorial, learn how to compute the distance between two latitude/longitude points on a map, useful when implementing native map views or when accessing the GPS features on a device.
In this tutorial, we’ll implement the native “SendTo” feature in a CoronaCards-based app, allowing for sharing via Twitter, Facebook, and other services, as well as access to features like printing and AirDrop.
In this tutorial, learn how to control and edit the various scene transitions used by Corona’s Composer library. In addition, discover how to create new transition effects via some basic Lua table entries.