Resolution Independence: Adaptive Content Scaling in Corona

Posted by & filed under Android, Corona SDK, iOS, iPad, iPhone, Tutorials, Tips and Demos.

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In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.


Tutorial: Working With Curved Paths

Posted by & filed under Tutorials, Tips and Demos.

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If you want to move an object from point A to point B, the simplest approach is to use a transition, but what if you need to move it along a curved path generated by a bezier algorithm or the user’s “drawn” path on the screen? This tutorial outlines how to achieve both methods and set an object to follow the resulting path.