Guest Post: Bringing Adventure Games to the Touch Generation

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Brain&Brain

Brain&Brain is David and Brooke Condolora, a Bay Area husband-and-wife team with a deep love for storytelling and quiet adventure. Doggins, their first game, was programmed by David in Corona SDK, and was a nominee for the 2014 SXSW Gamer’s Voice Award and selected for the Indie MEGABOOTH at PAX East 2014.


Guest post: Hex LED and CoronaBlitz #2

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sergey

Sergey Lerg is the creator of Corona-built games “Cubic Run” and “Laser Flow.” In this post, Sergey discusses his experience as a participant in CoronaBlitz #2 and how he managed to make a full game, “Hex LED,” in under a week.


Guest piece: Finding a niche market, publishing three-figure apps

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Matthew Chapman headshot

Matthew Chapman is the owner of Origin Technologies and a Florida-based Corona Ambassador. Matthew has been creating apps for the iPhone since the App Store was first launched and has published mobile content for iOS, Android, Kindle and NOOK. His most recent release, and his first game, is called Coin Adventure and is now available on the App Store.


Guest piece: Adding polish to your mobile game

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Noah Malewicz headshot

Noah Malewicz is the founder of Chunky Apps, an independent development studio of one. He is passionate about making fun, cartoony games for mobile devices and uses Corona SDK to accomplish this goal. His latest game, City Birds, was Corona’s App of the Week in mid-October and Noah was featured as a guest on Corona Geek shortly thereafter.

After attending a NY-based Meetup, Noah was inspired to focus on adding polish to his game – starting with jazzing up the “Menu” screen. In his guest piece, he shares how he accomplished this task, along with offering tips for other indie developers.


Guest piece: Launching an app on a tight budget

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Erick Garayblas's headshot

Erick V. Garayblas is a game designer and founder of Kuyi Mobile, a game development company based in Manila. Erick has been developing games for over 12 years and created a number of award-winning and successful titles including Streetfood Tycoon, which has received millions of downloads worldwide.

In his guest piece, Erik shares valuable tips for indies on launching an app on a tight budget. This piece was originally published on Gamasutra.com.