Lunch with Co-founder of id Software

Posted by & filed under Announcements, Game Development.

doom

Today, we had some very special guests visit the Corona office: game legends John Romero and Brenda Romero.

It was really inspiring to meet them. Together, they’ve had a profound influence on the industry that still reverberates today. John designed such seminal games as Wolfenstein 3D, Doom, and Quake, and co-founded id Software which holds a near mythical place in the pantheon of game development.

Introducing Physics “event.contact”

Posted by & filed under Corona SDK, Game Development, Tutorials.

physcont-feat

This week’s tutorial introduces Corona’s new “physics contact”, a method that allows you to access a specific collision — and four new properties pertaining to it — before the collision actually occurs. Among other applications, this can be used to solve the classic “one-sided platform” in 2D platformer games such as Super Mario Brothers, Doodle Jump, and more.

Creative Effects Using Blend Modes

Posted by & filed under Corona SDK, Game Development, Tech, Tutorials.

swamp-fi

Today’s tutorial covers Corona blend modes using the “object.blendMode” API, and illustrates how to use them for creative visual effects within your app. Whether you want to achieve a glowing effect like fire or a subtle shadow effect, blend modes can be a powerful tool in your Corona arsenal. This tutorial steps you through the three Corona blend modes, the effect of each, and the technical algorithms involved.

Animated Sprites and Methods

Posted by & filed under Corona SDK, Game Development, Tutorials.

runningcat-post-image

Tuesday Tutorials are back! Today’s tutorial is from Brent Sorrentino, a Corona Ambassador based in northern Colorado. Brent has been an active part of the Corona community for almost two years. He is a freelance travel photographer, Corona developer, and graphic designer. In addition to using Corona to develop his own apps, he regularly lends a hand in the forums, helping other developers solve coding issues.

3 games in 2 weeks with Corona

Posted by & filed under Game Development.

Every now and then, we’re shown something totally awesome that we just have to put up here, on the blog. Case in point: Terry Paton. Terry has been tinkering around with Corona SDK for a few weeks now. And just the other day, he put up videos of three games that he built with Corona (the free trial version too, if I’m not mistaken). Terry told us it took him a little under two weeks to build the games, adding that it was “not full time either.” Terry followed the videos with his full thoughts on Corona, so go check those out too… …And if you have something cool to show us like Terry, tell us on Twitter or e-mail!