In this week’s Tuesday Tutorial, Corona Ambassador Brent Sorrentino explores the basics of parallax scrolling and walks you through a demo project to implement a customizable touch-and-drag parallax view in your app.
Category: Game Development
Today’s guest tutorial comes to you courtesy of Omid Ahourai, an indie game developer who goes by the alias “ArdentKid.” He’s been working with Corona SDK for over two years and will soon release his first highly-anticipated game, “Balloon Bazooka.” Please check out his work and blog at www.ardentkid.com.
Tuesday Tutorials are back! Today’s tutorial is from Brent Sorrentino, a Corona Ambassador based in northern Colorado. Brent has been an active part of the Corona community for almost two years. He is a freelance travel photographer, Corona developer, and graphic designer. In addition to using Corona to develop his own apps, he regularly lends a hand in the forums, helping other developers solve coding issues.
While most Americans plan to BBQ for the 4th of July holiday, Corona Labs saved a whole lotta chickens over the weekend in GuguGames’ Chicken BBQ!
Every now and then, we’re shown something totally awesome that we just have to put up here, on the blog. Case in point: Terry Paton. Terry has been tinkering around with Corona SDK for a few weeks now. And just the other day, he put up videos of three games that he built with Corona (the free trial version too, if I’m not mistaken). Terry told us it took him a little under two weeks to build the games, adding that it was “not full time either.” Terry followed the videos with his full thoughts on Corona, so go check those out too… …And if you have something cool to show us like Terry, tell us on Twitter or e-mail!
Niels Vanspauwen is one of three co-founders of the mobile game studio Kidimedia, whose self-titled children’s app is fast becoming popular in the App Store. Below, Niels describes how the full-time duties of being dads made the Kidimedia team desire a quick and efficient means of developing apps without sacrificing an ounce of performance or quality. And with Corona SDK (as he writes) they found a winner! When Steve Jobs announced the iPad in January 2010, the first thought that crossed my mind was “This is going to revolutionize education!” Being a geek dad to three young kids, I had already witnessed first-hand how easy it is for them to operate an iPhone. The combination of the touch screen, the accelerometer, and Apple’s relentless focus
Earlier this year, we told you about the Techority 48-Hour Challenge app contest organized by our very own Peach Pellen. Although it has long been done, winner Mike Lorenz of Pixani Games now decided to give us an in-depth, hour-by-hour look at how he made the winning game Princess Pixani with Corona SDK. Corona is a remarkable platform for creating games for iOS and Android devices. I’ve been using it this year to create our upcoming game, Reflection Connection. This past February, Ansca Mobile sponsored The Techority 48 Hour Challenge, a competition to use Corona to produce a fully functional game in 48 hours. I was lucky enough to win the competition, and was honored when Carlos asked me to share my experiences on Corona’s
A few weeks back, we told you about Forgotten Places: Lost Circus (HD), a puzzle adventure game for iPad. Turns out we weren’t kidding when we said it was one of the most immersive and best-looking games we’ve ever seen from the Corona Community. Lost Circus just landed a perfect rating from the typically hard-to-please Crazy Mike, and you can see the video review below. Lost Circus has several hours (yes, hours!) of gameplay that harkens back to classic puzzle adventures like Myst and even The Secret of Grisly Manor — another Corona SDK-based mobile game that has cracked the top 10 in the NOOK Apps store, Amazon Appstore, and is approaching 100,000 paid downloads in the Apple App Store. But enough about what we think!
By now, you probably know Jonathan Beebe quite well around these here parts. After all, he was our first-ever Corona wunderkind, selling over 300,000 copies of his Tilt Monster game on iPhone! Now, Jon has decided to make that very same game open source to everyone – he’s either crazy, generous, or a little from Column A and a little from Column B. Be sure to tell Jon how crazy and/or generous you think he is, and any other thoughts you might have about his game on Twitter or in the comments section after you read. You may have already read my previous interview published here quite a while back, but in case you haven’t, I’ll give you a quick re-cap. In the interview, I