Tutorial: Animated Sprites and Methods

Posted by & filed under Corona SDK, Game Development, Tutorials, Tips and Demos.

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Tuesday Tutorials are back! Today’s tutorial is from Brent Sorrentino, a Corona Ambassador based in northern Colorado. Brent has been an active part of the Corona community for almost two years. He is a freelance travel photographer, Corona developer, and graphic designer. In addition to using Corona to develop his own apps, he regularly lends a hand in the forums, helping other developers solve coding issues.


3 games in 2 weeks with Corona

Posted by & filed under Game Development.

Every now and then, we’re shown something totally awesome that we just have to put up here, on the blog. Case in point: Terry Paton. Terry has been tinkering around with Corona SDK for a few weeks now. And just the other day, he put up videos of three games that he built with Corona (the free trial version too, if I’m not mistaken). Terry told us it took him a little under two weeks to build the games, adding that it was “not full time either.” Terry followed the videos with his full thoughts on Corona, so go check those out too… …And if you have something cool to show us like Terry, tell us on Twitter or e-mail!


Guest Post: Burning the midnight oil with Corona SDK

Posted by & filed under Corona SDK, Game Development, Guest Bloggers.

Niels Vanspauwen is one of three co-founders of the mobile game studio Kidimedia, whose self-titled children’s app is fast becoming popular in the App Store. Below, Niels describes how the full-time duties of being dads made the Kidimedia team desire a quick and efficient means of developing apps without sacrificing an ounce of performance or quality. And with Corona SDK (as he writes) they found a winner! When Steve Jobs announced the iPad in January 2010, the first thought that crossed my mind was “This is going to revolutionize education!” Being a geek dad to three young kids, I had already witnessed first-hand how easy it is for them to operate an iPhone. The combination of the touch screen, the accelerometer, and Apple’s relentless focus


Guest Post: Hour-by-hour account of making a game with Corona SDK

Posted by & filed under Game Development, Guest Bloggers.

Earlier this year, we told you about the Techority 48-Hour Challenge app contest organized by our very own Peach Pellen. Although it has long been done, winner Mike Lorenz of Pixani Games now decided to give us an in-depth, hour-by-hour look at how he made the winning game Princess Pixani with Corona SDK. Corona is a remarkable platform for creating games for iOS and Android devices. I’ve been using it this year to create our upcoming game, Reflection Connection. This past February, Ansca Mobile sponsored The Techority 48 Hour Challenge, a competition to use Corona to produce a fully functional game in 48 hours. I was lucky enough to win the competition, and was honored when Carlos asked me to share my experiences on Corona’s


Corona SDK game ‘Lost Circus’ is still awesome.

Posted by & filed under Game Development.

A few weeks back, we told you about Forgotten Places: Lost Circus (HD), a puzzle adventure game for iPad. Turns out we weren’t kidding when we said it was one of the most immersive and best-looking games we’ve ever seen from the Corona Community. Lost Circus just landed a perfect rating from the typically hard-to-please Crazy Mike, and you can see the video review below. Lost Circus has several hours (yes, hours!) of gameplay that harkens back to classic puzzle adventures like Myst and even The Secret of Grisly Manor — another Corona SDK-based mobile game that has cracked the top 10 in the NOOK Apps store, Amazon Appstore, and is approaching 100,000 paid downloads in the Apple App Store. But enough about what we think!


Sample code: ‘Tilt Monster’ game now open source!

Posted by & filed under Game Development, Tech.

By now, you probably know Jonathan Beebe quite well around these here parts. After all, he was our first-ever Corona wunderkind, selling over 300,000 copies of his Tilt Monster game on iPhone! Now, Jon has decided to make that very same game open source to everyone – he’s either crazy, generous, or a little from Column A and a little from Column B. Be sure to tell Jon how crazy and/or generous you think he is, and any other thoughts you might have about his game on Twitter or in the comments section after you read. You may have already read my previous interview published here quite a while back, but in case you haven’t, I’ll give you a quick re-cap. In the interview, I


‘Blast Monkeys’ hits (dramatic pause) 1 million downloads!

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Holy flippin’ ape crap, Batman! Last night, the guys at Yobonja games informed us that their mobile game Blast Monkeys crossed 1 million total downloads between the App Store and Android Market. We featured Blast Monkeys here as our App of the Week and again as App of the Month back when it first released a few months ago. Since then, the game has been featured as a “Trending App” in the Android Marketplace, and has been sitting in the top 5 of the “Action and Arcade” category and top 10 of all Android Marketplace games for the past three weeks. Not to be outdone, the App Store has seen Blast Monkeys hit the #1 spot of the “Kids” and “Puzzle” categories in six countries, reach the top 5