Renato Cordeiro is a Corona Ambassador and co-founder of Red Beach, a startup focused on mobile apps and games development using Corona SDK. He writes about how to quickly and easily get your Corona games actually running on Google Glass!
Welcome to the twelfth installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
We are very pleased to announce support for Particle Designer 2.0, one of the best particle effects editors in the market. Used by major mobile studios and indie developers alike, Particle Designer features 48 fully-configurable properties, multiple emitters, realtime preview, and more.
Award-winning Griffilms’ latest TV series “NiDiNi” (We R Us) has just been nominated for the coveted Prix Jeunesse award. NiDiNi features the real stories of the children of Wales, and the Corona-made NiDiNi app offers children a unique level of interactivity. Read further to learn more.
Today’s tutorial is an introduction to Corona Enterprise development on iOS, showing Corona developers how to extend or create a Corona project that leverages native functionality. Using Enterprise, Corona developers can combine the best of both the native world and the rich feature set of Corona SDK.
During this week’s Corona Geek Hangout we discussed concepts from the Physics API like applyForce and applyTorque. Roaming Gamer’s Ed Maurina stepped us through examples of each concept and explained how they affect game objects. Spiral Code Studio’s Sergey Lerg also walked us through how he ported his Cubic Run LD game code to HTML5 using Corona SDK.
Welcome to the eleventh installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
Windows Phone 8 support is coming soon. Read more about what we are showing at GDC and opportunities to participate.
Sergey Lerg is the creator of Corona-built games “Cubic Run” and “Laser Flow.” In this post, Sergey discusses his experience as a participant in CoronaBlitz #2 and how he managed to make a full game, “Hex LED,” in under a week.
Most of us have dealt with generating random numbers at some point in our app development. In this tutorial, we’ll look at the core syntax for generating random numbers, along with a “dice rolling” mechanism for more advanced use cases. Read further to learn more.