Welcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
This week’s tutorial is a foundational tutorial for Composer, the official scene management library for Corona. Its goal is to help you better understand what Composer is, what the various event phases are, and what actions should be performed during each phase.
During this week’s Corona Geek Hangout, Corona Ambassador, Artist, and Children’s Book Author, Greg Pugh showed us a variety of tools he’s used for creating artwork for his apps. He also walked us through the process he uses to create custom art using Flash for his apps and interactive books.
In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.
Greg Pugh is the founder of GP Animations, producer of the “Maddie Bear” book series. In this guest post, he writes about his experience in porting his recent app to the Amazon Fire TV and how simple the process can be.
This week’s tutorial is an introduction to LiquidFun physics effects. LiquidFun allows you to simulate faucets, pools, waves, streams, and other amazing effects for scenarios where the physics world is not composed entirely of rigid objects. Read further to learn the basics.
During this week’s Corona Geek Hangout we took a sneak peek at a beta version of Composer GUI. We explored a creative solution for implementing iOS calendar events in Corona, and we walked through example code for creating social sharing panels within our apps.
Welcome to the latest installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
This week’s tutorial shows you how to add basic events to the iOS “calendar” app from a Corona-based app, using standard formats and Corona APIs. Read further to learn how.
Apple quietly posted this announcement requiring all iOS developers to “Build Your Apps With Xcode 5.1.1″. Apple enforces this when you try to upload your binary to the iTunes App Store:
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.”
Today, we’ve addressed this in the last public release (2189). Just rebuild and submit. You can also use daily builds 2306 or later.