Welcome to the fifth installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
For those Corona developers seeking a way to get the color of a specific pixel on the screen, you’re in luck! Starting with Daily Build #2106, our engineers have implemented the “display.colorSample()” function for this purpose. Read further to learn how it’s used.
As many of you are probably aware, Apple has announced they are requiring app submissions to be optimized for iOS7 starting on Feb 1.
If you are using our Graphics 2.0 builds (by either migrating, or by using the compatibility mode), then you’re already good to go. Graphics 2.0 builds have supported iOS7 since Day 1.
Starting in Daily Build #2154, we’ve added the ability to trace the outline of non-transparent assets in both an image or frames from an image sheet. These outlines can then be used for drawing a polygon or generating physics bodies. Read further to learn how.
During this episode of Corona Geek we hung out with Borderleap’s Nate Dicken and Reel FX’s Dale Carman to discuss app design, marketing, and interactive media. Nate recently created Fitnet, a virtual digital fitness studio for iPad that uses the iPad camera as a biometric sensor to track and grade your movements during workouts. Last Thanksgiving Reel FX launched their Free Birds movie to theaters along with a companion app built with Corona SDK. Dale shared his excitement about mobile and said his studio has clients who are very interested in developing mobile apps.
Welcome to the fourth installment of “From the Forum.” In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum.
We are proud to announce a new Corona Plugin partner: GameAnalytics! Read about their service and how to implement it in only a few minutes.
We are pleased to introduce a new scene manager: the Composer API. Composer builds on a simpler and better base. Read on to learn how it works and how to take advantage of it starting today.
During this episode of Corona Geek we hung out with Todd Cowden, creator of Aniballs and the upcoming Trashtronauts. Todd has developed a wide range of games. From an app to promote Universal Studio’s Lorax movie to environmental awareness education apps, Todd brings a unique design perspective to each project. Todd shared great insights into how he creates games from concept to final launch.
Introducing a new version of the Corona Code Exchange, with full voting, commenting, sorting and search!