We have an update on the analytics that are collected automatically on Corona apps.
When submitting apps to the App Store, there are many rules and settings which need to be “just right” before Apple will approve your app. This article discusses some of the common reasons for rejection and how to avoid them.
When creating large blocks of text in Corona SDK, some developers stumble with the issue of max texture size on devices. This tutorial outlines one way to work around this limitation. Please read further to learn how.
During this week’s Corona Geek Hangout, we shared community announcements, including updates to Composer GUI Beta, a caution about installing OSX 10.10 Beta with Corona, and new plugins for Amazon Ads and Chartboost. We also discussed 6 things Apple didn’t tell us at WWDC14.
In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.
Everyone is excited after the recent WWDC where OSX 10.10 (Yosemite), Xcode 6.0 and iOS8 were announced and Apple gave developers early access to beta releases of the three products. Naturally we’ve had some customers jump on the new systems. We wanted to take a minute and discuss where we are with these various tools.
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332.
This update makes significant improvements over the previous beta. We’ve focused on polishing the existing feature set as well as improve your workflow.
While developing an app, you often have to load an image whose dimensions are unknown. The question of how to scale the image is frequently asked, so let’s look at a simple function that will scale any image to fit in an arbitrary box.
During this week’s Corona Geek Hangout, we discussed why Apple’s rejecting apps that offer rewards for video views and social sharing. We also talked about Corona SDK support for Google’s LiquidFun and walked through sample code to see how rigid bodies interact with fluid bodies. We also talked about Apple’s new Swift programming language and how it compares to Lua and Python.
Gremlin Interactive, our 3rd party plugin partner, has 2 new plugins for Corona developers.