During last week’s Hangout we started a discussion using Composer library and the Composer scene template to create and manage scenes in apps. This week we continued the discussion with a look at scene optimization tips, including scene memory usage examples.
During this week’s Hangout, Ed Maurina covered how to use the Composer library and scene template to create and manage scenes in our apps. We also discuss the various Composer library events and point out some important concepts to be aware of when working with scenes using the Composer library.
During this week’s Hangout, artist, animator, and Corona Developer, Greg Pugh shared his experience with publishing apps to Android TV. Also, Ed Maurina took us through code for resizing native text and native text boxes, and we shared goals for 2015.
During this week’s Hangout, Corona Developer, Steven Johnson introduced us to the concept of time slicing using coroutines in Lua and René Aye from PyroPixel showed us how to create 2D shadow effects on angular, round, and complex shapes using his 2D shadow system.
During this week’s Corona Geek Hangout, we talked with Chris Neider, CEO of menuMe about his beautifully designed restaurant menu app. Chris shared his approach to cross platform development, working with remote team members, interacting with potential customers, and how the menuMe app delivers rich images without sacrificing user experience.
During this week’s Corona Geek Hangout we talked with the developers of Fart Watch, a soon to be favorite app that’s being developed for the anticipated launch of Apple Watch. We learned what the developers think of WatchKit, what features they plan to include in their app, and where they think the future of wearables is headed.
During this week’s Corona Geek Hangout, Corona Ambassador, Ed Maurina walked us through a bit of vector math to answer a question from the forums about rotating an object around a center point using transition.to and Coronium Developer, Chris Byerly walked us through a demo of Coronium Sockets, which gives you the realtime power of Coronium GS without the game layer.
During this week’s Corona Geek Hangout we had fun shuffling items in LUA tables. We looked at prebuilt widget themes that dress up your apps, and we explored using variable arguments with functions.
This week Corona Ambassador, Ed Maurina, walked us through three specific JSON use cases where the oddities of saving and loading data using JSON can leave you scratching your head. We also discussed, grant writing for app development, Windows Phone 8 tips, and a brand new Apple Watch fart app that promises to blow you away.
During this week’s Corona Geek Hangout we discussed some of the hidden psychology and creative game mechanics used in the wildly successful Clash of Clans game. We also looked at how to encode urls for use with Corona’s network library and we looked at how Corona simplifies the use of JSON to save and load important game data.