Corona Geek #116 – URL Encoding, Using JSON, and Clash of Clans Hidden Secrets

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Corona Geek Hangout #116

During this week’s Corona Geek Hangout we discussed some of the hidden psychology and creative game mechanics used in the wildly successful Clash of Clans game. We also looked at how to encode urls for use with Corona’s network library and we looked at how Corona simplifies the use of JSON to save and load important game data.


Jon Walsh and Walter Luh Answer Your Questions

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Corona Geek Hangout

During this special edition of Corona Geek we talked with Fuse Powered CEO, Jon Walsh and Corona Labs CEO, Walter Luh about the recent acquisition of Corona Labs. Questions centered around Fuse’s history and business model, why Corona Labs was purchased, and what the acquisition means to the community moving forward.


Corona Geek #111 – Texture Memory Management and Ultimate Config.lua Revisited

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Corona Geek Hangout #111

During this week’s Corona Geek Hangout, Corona Ambassador Ed Maurina shared texture memory management tips for freeing up texture memory when you have to display and retain many hundreds to thousands of images on and off-screen. Also Corona Ambassador Sergey Lerg shared his config.lua solution for scaling content to fit the most common screen sizes, including iPhone 6 and 6 Plus.


Corona Geek #110 – Coronium Game Server, Windows Phone Apps, and Swiping Objects

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Corona Geek Hangout #110

During this week’s Corona Geek Hangout, Corona Ambassador and Coronium developer, Chris Byerly walked us through a rock paper scissors demo game that shows off the new features of Coronium GS 1.0. We explored two new Windows Phone games that Tapps Games made with Corona SDK and we stepped through Corona code for swiping objects to fixed points on the screen.