In previous posts, I shared a new way to think about virtual pixels (points) on iOS and the nuances of density independence on Android. Today, I’m going to talk about virtual pixels in Corona and explain how Corona virtual pixels can be made to look like native iOS/Android virtual pixels using “adaptive” content scaling.
Posts By: Walter
In a previous post, I discussed physical (real-world) screen dimensions and how Apple applied this principle to its line of iOS devices. In this tutorial, we’ll explore the nuances of density independence on Android.
With the iPhone 6 Plus, it’s no longer possible to achieve “pixel perfection” on iOS. In this article, I’ll outline a more intuitive way of understanding what’s happening and how it relates to physical length.
It appears Apple has been making changes a little too quickly lately. Their sudden changes to the app submission filters gave heartburn to many iOS developers, including yours truly. And then just today, they pulled iOS 8.0.1, their minor update to iOS 8, on the same day they released it.
Of course, Apple changed a number of things with iOS 8 that have affected iOS app development. We’ve been tracking these and wanted to give you a summary of the known issues in Corona and their status.
Now, we are making a beta available for Android as well. Previously, you could preview your project on multiple devices for a single OS, e.g. iPhone and iPad. Now you’ll be able to preview your app across multiple OS’s and multiple devices — simultaneously!
One of the things app developers love about Corona is the fast iteration.
Today, we’re taking that one step further with CoronaViewer – edit your project from your desktop and preview them right away on your device!
Today, we have a new update to our visual editor Composer GUI, available in daily build 2014.2332.
This update makes significant improvements over the previous beta. We’ve focused on polishing the existing feature set as well as improve your workflow.
Apple quietly posted this announcement requiring all iOS developers to “Build Your Apps With Xcode 5.1.1″. Apple enforces this when you try to upload your binary to the iTunes App Store:
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.”
Today, we’ve addressed this in the last public release (2189). Just rebuild and submit. You can also use daily builds 2306 or later.
Starting in daily build 2014.2277, we are changing the minimum supported version on iOS from 5.1 to 6. This means that if you do a device build with 2014.2277 (or later), your app will not run on a device whose version is below iOS 6.
This change is needed to move our iOS architecture forward, and finally pay off technical debt that has been accumulating for nearly 18 months, which is an eternity in the mobile space.
Today, we are seeding out a new product that we call the “Composer GUI”, a visual editor that allows you to rapidly create scenes, user interfaces, and game levels!
Read on to learn more.