18 January 2016
We are growing! Corona Labs hires more staff
You may have noticed a few new faces showing up in the forums, or the flurry of new features rolling out for Corona SDK! Now that Corona Labs is part of Perk.com, we’ve had the opportunity to grow our staff in some important areas.
Here are some of the new team members and the roles they will be filling. You will likely recognize some of the names!
Danny Glover
Danny has returned to Corona Labs as a Plugin and Framework Engineer after running his own business for a while. Many of the plugins you use today were contributed by Danny and now he’s back to develop even more great plugins. Please welcome him back.
Sergey Lerg
You may know him in the forums as @lerg. Sergey came up with great examples for doing 2.5D graphics when Graphics 2.0 came out. Now he’s an Engineer focused on updating our full featured game samples to use modern Corona SDK platform and plugin development standards.
Chris Byerley
Known in the forums as @develephant, Chris is the developer of the “mod_parse” module (now the Parse plugin) and the awesome Lua-based cloud product, Coronium. Chris joins the team as a Lead Engineer to redefine Corona Cloud, which will be based on his work with Coronium.
Kegan Blumenthal
Kegan is new to the Perk and Corona Labs family. He joins the Corona team under the role of Business Development Manager focused on developing new business models for Corona and spearheading commercial efforts for Corona Ads.
Charles McKeever
You probably know Charles from the weekly Corona Geek Hangouts, but Charles has also been quietly working as our Developer Evangelist in the background for several years. He’s now full time with Corona Labs, filling a Director of Publisher Relations role. He will continue to host online Corona Geek events along with attending offline events like GDC 2016, planning out CoronaCon 2016, punching out social media posts, and reaching out to developers.
Brent Sorrentino
Many of you know Brent from the forums. If you’ve ever used Corona’s documentation or referenced a guide, you’ve benefitted from Brent’s hard work. After several years of serving the Corona community, Brent is now onboard full time as a Developer Evangelist. In addition to his work in the forums and documentation, he is also working on new step-by-step guides to make it easy to get started with Corona SDK.
Rob Miracle
Sometimes referred to as “Miracle Man“, Rob has been a forum ninja for several years. His weekly tutorials have helped countless Corona developers and his tireless dedication to the community captures the spirit of Corona SDK. Despite being employed full-time outside of Corona, Rob is continuing in his role in Developer Relations.
Please take a moment to leave these exceptional talents a welcome in the comments below.
Tom Knutsen
Posted at 16:11h, 18 JanuaryWelcome to all of you!
I really am impressed by the work and dedication of the Miracle man. That magnificent guy has been invaluable for the community.
Ícaro Pereira
Posted at 16:15h, 18 JanuaryI’m glad to see that the Corona Labs are growing strong and prosper!! Keep up the good work!!
Stephann
Posted at 16:18h, 18 JanuaryChris Byerley, bring text tutorials (not video) about Coronium, please. I can read english, but I can’t hear. I want to make a multiplayer game with Coronium
Chris
Posted at 18:06h, 18 JanuaryHi Stephann,
I do plan on more text based tutorials in the near future as we introduce the next version. Thank you for bringing it to my attention. Have you had a chance to look at http://docs.coronium.io yet?
Cheers
Joel
Posted at 18:14h, 18 JanuaryGreat news, I have gained a lot of knowledge and skills from listening to and looking at the code that almost everyone on that list shared in the forums or blog post.
Nice to know that they will keep doing an awesome job of helping out all of us.
Thanks!
J. A. Whye
Posted at 18:35h, 18 JanuaryLots of smart people there! Great job, Corona Labs!
Jen Looper
Posted at 20:37h, 18 JanuaryCongratulations! It’s like the Oscars at Corona Labs! Lots of star power! My best congratulations to all. 🙂
Damir Kranjcec
Posted at 01:42h, 19 JanuaryWelcome!
This is great news…
Erich Grüttner D.
Posted at 04:40h, 19 JanuaryCongratulations and welcome!!!
That’s an all-star team…great news for everyone
Omar Curiere
Posted at 05:28h, 19 JanuaryWelcome and keep building great tools.
Peter
Posted at 06:58h, 19 JanuaryThis is great news and what a group! These are all names very familiar to the Corona community as incredible contributors and selfless servers (in addition to being brilliant coders). This promises bright things for the future.
(by way of possible engineering requests, Lerg demoed a version of a game running in a web-browser a while back. That would be a nice addition to the possible build options!)
Tony Godfrey
Posted at 10:26h, 19 JanuaryThe Corona team gets better and better. Great hires!
jch_APPLE
Posted at 11:06h, 19 JanuaryCongrats to everybody. For me, it would have been impossible to work with corona without Rob, Brent, Sergey… I would like to mention some guys that would be at the right place in that team : Matt “Horace Bury” and Ed Maurina. Companies are human stories before being success stories and it’s nice from Roj to promote such talents.
Tony
Posted at 13:00h, 19 JanuaryTeam of stars, big world behind each name
Wellcome All
Thank you for the Great & relieving news
BTW, Chris, @develephant, another opportunity to thank you for your great work and contributions. and we’re expecting more from you 😉
one question about Coronium, I intend to work soon on realtime multiplayer game with thousands of CCU, at the moment I am taking a look at photon, I always reach Coronium page, but it’s directly get into “settings” and coding details, before explain the highlight features: how many CCU it can support, cost per 1000 CCU/ message, what is expected delay, etc…
You know what is important in realtime multiplayer, is the scalability and performance, to make sure it will work then, and not only now.
Thank you
Overtorment
Posted at 12:56h, 21 JanuaryYou can always use Noobhub, its battle-tested and proven to handle thousands of CCU
Chris B
Posted at 08:53h, 24 JanuaryHi,
Coronium is more akin to Parse. It’s not a “real-time” system. Have a look at NoobHub as mentioned. And please add a request to feedback.coronalabs.com – I’d love to make a flushed out version of the Coronium Game Server that was started at coronium.io/gs.
Cheers.
Ale
Posted at 19:37h, 19 JanuaryWow.. Congratulations!
without any doubt, great people for a dream team.
Thanks
Roj Niyogi
Posted at 20:22h, 19 JanuaryWe are no doubt excited to have this crew with us and equally excited about what the future brings as a result!
Roj
RubyCell
Posted at 01:33h, 20 JanuaryWelcome all you guys ! Thanks for your awesome work.
It is quite bad but I need to say that the Corona forum support is disappointed a little bit
Rob Miracle
Posted at 16:23h, 20 JanuaryHow has forum support been disappointing?
RubyCell
Posted at 18:42h, 20 JanuaryHi Rob
At first, thank you for your great work.
If you can see, I did find out some problems and have reported them in the forum. I need to say that you didn’t care about them all. Understanding you are busy, many problem to deal with, but is that a real problem? Should Corona need more “forum ninja” to avoid overloading?
You can see that topic:
https://forums.coronalabs.com/topic/56277-sorry-for-the-wrong-place-but-i-must-do-it-problem-with-timerpause-and-timerresume/
I have posted it in another 4rum, re-post but no one cares. So I decided to post it in the Audio-and-graphics topic cause I see you just replied there, I, however, had to send you a pm ( I know I shouldn’t ) to make you reply.
On top of that, the most important thing is that you didnt’t watch carefully our problem ( or at least with my situation). Look at the topic and you can see. I have a problem with full code and image output. It’s too easy to run and see the error. But you worked with the Engineering and said it was not an error at all, and gave me another code to run. That’s okay, I did and resent an error output again. And I had to make a post after a week to draw your attention. Now it’s clearly a bug.
I know that you didn’t fix the bug yourself, but should you send me some info about it, like case number, so I can make sure if it is noticed and about to be fixed?
By the way, this bug was fixed one month later. This was a critical bug to me, cause my game uses a lot of timer. So i feel disappointed. Waiting for a week to get my bug admitted, then for a month to get it fixed, I have to create timer by myself to deal with the bug. Of course, you cannot fix all bugs immediately, but it’s very annoyed that I am not able to know my bug situation.
Mileni
Posted at 05:00h, 20 JanuaryExcellent news guys! Great people on your team. I would like to thank especially sergey for his contributions, and most of all Chris for coronium! I’m pretty anxious to see what will become of coronium now, I simply can’t explain how I feel excited about the next version. Glad to see coronium is now officially part of corona sdk! 🙂
Now, plz don’t read any more comments. Get to work. All of ya! Fast! I mean it 😉
Chris B
Posted at 08:57h, 24 JanuaryThanks for the kind words regarding Coronium. I won’t let you down. 🙂
ojnab
Posted at 05:07h, 20 JanuaryGreat news!
Extremely exited about Coronium and very impressed that Rob is having a fulltime job while writing this insane amount of posts in the forum. Does the Miracle man ever sleep?!
Dave Haynes
Posted at 05:50h, 20 JanuaryI’m glad to hear this. 🙂
Nicolas Michaud
Posted at 10:49h, 21 JanuaryThis great news guys 🙂
Vince
Posted at 10:52h, 21 JanuaryI couldn’t be happier for all these guys. Mainly Rob and Brent, for their tireless work in the forums, and Chris who keeps pumping out amazing tools for the community.
I love Coronium for what it is, a simple cloud solution for Corona apps. But from this blog post it seems that Corona is resurrecting Corona Cloud? I’m just wondering if that’s a wise decision given that this endeavor failed in the past, and there are also plenty of other cloud solutions out there that focus only on cloud solutions. Shouldn’t Corona focus on what it does best — making a great cross platform SDK?
Roj Niyogi
Posted at 12:29h, 21 JanuaryThanks for the note Vince – the Corona Labs is definitely focused on making a great cross platform SDK; that being said these days many games have a network component to them and so Corona Cloud is a natural extension to the SDK that we think will enable developers to build even more enriched apps/games.
If you love Coronium for what it is, you’ll love Corona Cloud because the DNA for Corona Cloud comes from Coronium itself. I’m not sure what it was in the past but it will be great because Chris is leading this!
Vince
Posted at 13:54h, 21 JanuaryThat’s great to hear Roj. Chris has proven himself a very capable developer so I’m sure Corona Cloud will thrive under his direction.
Chris B
Posted at 09:06h, 24 JanuaryHi,
The good news is with the team we have (and a large amount of the team you don’t see) is that developing a cloud component, which id SDK related, will not inhibit the goals of the overall platform.
Additionally, Coronium has always been Corona specific. It’s a “specialized” Cloud and CoronaSDK client module.
Cheers.
Vasya Willison
Posted at 12:13h, 21 JanuaryGreat news!
I’am very happy see Sergey Lerg in Corona team!
Lerg
Posted at 18:02h, 22 JanuaryMe too!
chris
Posted at 12:18h, 21 JanuaryGuys !! I wish you just all the best !
let’s ROCK Corona !
Alexandre Filgueiras
Posted at 06:55h, 13 MarchExcellent news!!!
I am working in a Business App and planning to use Coronium after watching all excellent Chris Videos in Youtube. However, I was a little bit afraid that Coronium Cloud could not survive in future based on Video watchers low quantity. Now I am fully comfortable to adopt Coronium Cloud in my Business App without risks and willing to see Coronium 2 similar Videos. Congrats to Chris and Corona team !