This week we walked through game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. We also touched on overall game design concepts like story development. This week’s hangout is part one of a two part series. We’ll be covering touch events and spawning coins during next week’s hangout. Be sure to join us for that next week.
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Thank you for watching, we’ll see you on next week’s Corona Geek hangout!
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Posted by Charles McKeever. Thanks for reading...