Cyber Monday: Buy Corona SDK Pro, get 60% off Kwik 2 ($150 in savings!)

Posted by & filed under Announcements, Corona SDK, Third Party Tools.

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Cyber Monday is here and Corona Labs is celebrating with the biggest promotion we’ve offered yet. For Corona developers, designers, illustrators and creatives: here’s your chance to purchase Corona SDK and snag Kwik 2, a super popular Photoshop plugin, at a bargain!

Purchase a Corona SDK Pro subscription on Monday, November 26, 2012, and receive 60% off on a Kwik 2 license ($150 in savings).

Spriteloq 101 (Guest Post)

Posted by & filed under Guest Post / Interview, Third Party Tools.

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Don Quach and his partner David Ngo, are the creators of Spriteloq, a tool that allows developers to import Flash SWFs in order to create spritesheets for Corona-made apps. Read on to learn more about Spriteloq, and how the tool helps developers leverage the power of Flash and the speed of Corona, to create high quality mobile content.

Guest Post: Developing eBooks with Kwik 2

Posted by & filed under Amazon Kindle, eBooks, Guest Post / Interview, iPad, Third Party Tools.

Greg's headshot

Greg Pugh is the owner of GP Animations, the company behind the Colin Turtle book series. His books, “The Perfect Pillow” and “Floating Fun” have sold thousands of copies worldwide for the iPad and Amazon Kindle Fire. Recently, Greg was an alpha tester for Kwik 2, a Photoshop plugin that allows designers and illustrators to bring stories to life without a single line of code.

To celebrate the upcoming release of Kwik 2, Kwiksher is hosting an August promotion. If you’re working on an extraordinary story, want to be highlighted in the Kwik 2 PR launch, and are interested in an interview with Kwiksher and Corona Labs, enter the contest!

Kwik: Photoshop Plug-in for Artists, Storytellers and Designers

Posted by & filed under Guest Post / Interview, Third Party Tools.

Hello Corona readers – I am Alex Souza, owner of Kwiksher and creator of the Kwik Photoshop plug-in. I started my company Kwiksher about a year ago with the goal of developing software that would allow anyone to quickly create and easily publish interactive storybooks using Photoshop and Corona. Before Kwik came to be, I had developed an earlier tool, a Fireworks extension, which allowed users to export Fireworks files for use in Corona. All of the layer positioning and text are exported to a main.lua file for use in Corona. (This extension is still available for free here.) After my experience developing the Fireworks extension, Carlos Icaza of Ansca challenged me with the idea of developing the same kind of tool, but this time for Photoshop.

Cyber Monday Corona SDK giveaway

Posted by & filed under Third Party Tools.

I’ll cut right to the chase:  If you buy Corona SDK PRO from now until December 31, 2011, you can get Corona Project Manager (a $74.99 value) for free. E-mail us your proof of Corona SDK PRO subscription purchase to get the registration key to enable your CPM copy. Not valid with any other coupons, discounts or educational subscription purchases. If you bought a Corona SDK PRO subscription between November 1st and November 24th, you may be eligible for Corona Project Manager at a 40% off. Email us at cpmpromo@anscamobile.com for details.

(Part 4) Automated Testing on the iOS Simulator: Scripting Bridge/LuaCocoa & System Events

Posted by & filed under Corona SDK, iPad, iPhone, Lua, Tech, Third Party Tools, Tutorials, Videos.

We allow Corona developers to also build for the Xcode iOS Simulator. Sometimes the simulator is preferable to our Mac or Windows simulator because the Xcode Simulator behaves more like a real device. Since we officially support the Xcode Simulator, we run our automated tests on the Xcode iOS Simulator to help verify our stuff actually works. While we could theoretically reuse the same process of scripting Xcode that we described in Part 2, we opted for a slightly different approach. As described in Part 2, Xcode 4 broke everything so we didn’t want to put this in the same critical path. Furthermore, Xcode 4 has some very nice speed improvements and reduces our build times to almost half. So instead, we simply use the command