What is Corona Engineering up to these days?

What is Corona Engineering up to these days?

code-featureAt Corona Labs, we like to be as forthcoming as possible, and that includes a certain level of transparency around what the team is currently working on.

The problem with “road maps” is that they tend to be considered “promises” and in today’s rapidly-changing app development world, we must remain nimble so we can change directions when the market demands it.

That being said, we want to provide insights into what we are working on at the moment. The following tasks are high on our list:

Complex plugin support

As you may have noticed, we are steadily creating new plugins. In doing so, we’ve discovered a need for some core foundational work, which must occur before we can add more complex plugins. This includes plugin versioning and dependencies on other plugins. While this won’t be very visible to developers, it is important infrastructure work.


Much of the recent work on tvOS support revolved around better remote support and event handling. We are also very close to offering support for “on-demand resources”, and we are investigating improved video support.


We want to bring Windows support up to modern standards, including support for Visual Studio 2015, and offer Enterprise and CoronaCards on Win32.


iOS and Android are quite solid at this point, although iOS 9 changed how permissions work. We are exploring a better framework to support this.


The OS X core is also in pretty good shape, but some effort will be allocated toward bringing Corona Simulator up to par with features found in the Windows version, for instance the sample app browser.


On Android, we are facing some symbol limitations based on how plugin libraries are built. We are working on Multi-Dex support to handle this. For Corona Enterprise on Android, we are pretty much dependent on Command Line processing. Google has Android Studio, a nice IDE to build Android projects. We plan to get Enterprise working with Android Studio. There are also additional Android 6 features we want to support.


There are quite a few things that benefit all platforms that we want to do. We intend to address Preference Storage (key-value storage), more plugin support features, move the widget library to a plugin and surface more widget types. And as always, we will continue to address bugs and feature requests.


We will continue to add more ways for you to monetize and extend your apps along the way. Plugins in the pipeline include Amazon IAP V2, Hockey, Apsalar, Chromecast, Aerserv, CoronaAds, Google Play Game Services improvements, Google Cloud Save and more.

In summary

This list is far from complete and it’s subject to change. There are many other items on our goal list not listed here. If you don’t see your favorite request listed, please vote up your feature request. Your feedback helps us prioritize the work we do.

Rob Miracle

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time. Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional experience in the gaming industry.

  • Hey Topher
    Posted at 13:13h, 22 March

    Thanks for the update Rob.

    I’ve thrown as many of my votes as I can to improving the text capabilities of the Corona SDK. I really feel it’s not up to par and designers I work with constantly ask to adjust the line spacing for multi-line text, letter spacing (kerning), adding different colour text in a sentence and text links.

    New plugins, TVOs and better stability all great but when are we finally going to get proper typography support for Corona to make development easier?

    • jch_APPLE
      Posted at 08:34h, 24 March

      +1, this is the main thing missing to make more easily PRO apps

  • Tony
    Posted at 14:53h, 22 March

    Many work a head, Good luck,
    “Multi-Dex support”
    “Enterprise working with Android Studio”
    I love you.
    Just Facebook and Multiplayer/Real time, and take my money.

  • Mario
    Posted at 17:01h, 22 March

    That’s it, dip it in the chocolate!!!

  • Dan
    Posted at 17:23h, 22 March

    Great work! Love the transparency and I’m really looking forward to Corona Ads. Will the ads work on tvOS?

    • Rob Miracle
      Posted at 19:16h, 22 March

      I doubt it. AppLovin is the only provider I know with a tvOS SDK. But I can’t be for certain until we get further into it.


  • Scott
    Posted at 18:02h, 22 March

    Four things
    1. Submitted plugin 2 plugins 4 weeks ago head nothing back. Send 3 emails to support (4 and 3 and 2 weeks ago) still nothing.
    2. Any plans for enterprise pricing changes? I am a student and 430$ One time or 80$ a month is pretty hard to justify to myself or parents.
    3. Any plugin marketplace (paid plugins) updates?

    4. Great to see work being done on gpgs and Google cloud save hope this will work cross platform with iOS

    • Rob Miracle
      Posted at 19:23h, 22 March

      1. We’ve been pretty busy. GDC took most of our resources last week, and the team was slammed a week ago. Let me investigate.
      2. Not that I’ve heard of.
      3. Nothing tangible. Being part of Perk.com we can now leverage some web resources from them, and I know it’s on the list of things to do and we feel it’s pretty high priority, but I don’t have any visibility into where it’s at.

      • Scott
        Posted at 09:34h, 23 March

        By the way on the enterprise product page there is a weird h2 tag towards the bottom of the page

        • Rob Miracle
          Posted at 15:15h, 23 March

          Can you post the URL?