From the Forum — Issue #118

From the Forum — Issue #118

From the ForumWelcome to the latest installment of From the Forum. In this series, guest blogger Alex Jackson highlights outstanding threads from the Corona Forum. The goal is to bring attention to the most captivating, interesting, and thought-provoking discussions taking place in our very own backyard.

Please visit the forum to join these conversations or start your own!


GPGS real-time multiplayer? It does exist!

Getting your friends together to game is a thing of the past. Now that there is an incredible amount of bandwidth flying through the airwaves, you can play head-to-head with people across the globe.

There are quite a few legitimate options for enabling multiplayer in your Corona-built games, and now developer animonger has come up with a module that allows us to use Google Play Game Services for real-time multiplayer services. It’s a great option if you are already leveraging GPGS for other functionality and want to keep your app complexity as low as possible.

Have a peek at the original thread to learn more about the status of this plugin!

https://forums.coronalabs.com/topic/62432-google-play-game-services-real-time-multiplayer-game-example/

Shining some light on Windows Mobile 10

By now, we’re all familiar with the possibility of using CoronaCards to develop apps for Windows Phone devices. It’s a great platform and Corona Labs has given us a relatively seamless way to deploy to Windows phones and tablets.

However, there might be a bit of confusion about the OS support for Windows Mobile 8.0, 8.1, and 10 — there is a lot of ground to cover and even Microsoft can be a bit vague on what works where. Fortunately, this question was posed in the Corona forums and Corona engineer extraordinaire Joshua Quick responded with some solid facts.

Check out the original thread below and lay to rest any ambiguity on the subject:

https://forums.coronalabs.com/topic/60760-coronacards-for-wp8-app-can-run-in-the-windows-mobile-10

Enemy AI resources to bank on

Let’s face it: getting your little buggers to follow your hero around is one of the most important (and most time-consuming) tasks that you’ll face in your game development journey. How, when, and where this happens is something that takes painstaking effort to implement and it will likely be a mechanic that you’ll tinker with up to the day the app is submitted to market.

To give you a leg up in this journey, stalwart developer and aspiring oracle roaminggamer replied to the forum thread below with a treasure trove of content for folks starting out on their enemy AI implementation. Whether you’re a newbie or a grizzled veteran, do yourself a favor by checking out the links provided within:

https://forums.coronalabs.com/topic/62463-abot-enemy-ai/

About Alex

Alex Jackson is an indie developer and the founder of Panc Interactive, specializing in retro-style gaming. He has created several mobile applications, enjoys long walks on the beach, pixel art, and reading the Corona forums. Contact him by email or follow him on Twitter: @pancinteractive. Check out his new game Segreta on iOS, Android, Windows Phone and Amazon devices.

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