Introducing new non-revenue-share F.A.N. plugin

Introducing new non-revenue-share F.A.N. plugin

Our current Facebook Audience Network (F.A.N.) monetization plugin was originally created as a “revenue-share” plugin where a small percentage (5%) of your Facebook Audience Network ads are credited to a Corona Labs account.

Now, just like we did with AppLovin earlier this year, we offer the Facebook Audience Network in two forms:

  • The original revenue-share version where 5% of the delivered ads are attributed to Corona Labs.
  • A new paid version of the plugin without any revenue-share component. You keep 100% of your ad revenue and you manage your account directly.

The new paid Facebook Audience Network plugin is available in the Corona Marketplace for $199/year.

To use the paid version:

  1. Visit the Corona Marketplace and purchase the Facebook Audience Network Paid plugin.
  2. In your build.settings file, change the plugin entry from "plugin.fbAudienceNetwork" to "plugin.fbAudienceNetwork.paid".
  3. Update any require() statements in your code:
    local fbAudienceNetwork = require( "plugin.fbAudienceNetwork.paid" )

Please visit our integration documentation for instructions on how to get up and running with Facebook Audience Network.

Rob Miracle
rob@coronalabs.com

Rob is the Developer Relations Manager for Corona Labs. Besides being passionate about helping other developers make great games using Corona, he is also enjoys making games in his spare time.

Rob has been coding games since 1979 from personal computers to mainframes. He has over 16 years professional expereince in the gaming industry.

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