Today’s tutorial discusses how to capture and emulate key inputs for the standard Amazon Fire TV controller/remote using Corona SDK. Read further to learn how.
Category: Tutorials, Tips and Demos
In this week’s tutorial, guest writer Ed Maurina explains basic particle emitters and some of the properties which fuel them. Learn how to create effects such as fire, waterfalls, and explosions, all of which are common in game design.
Since the “newEmitter()” display object was introduced in Corona Daily Build #2214, the Corona Labs staff and community members have illustrated various methods for the loading/usage of emitter definition files. However, some users are still unsure about how to create and edit emitters. In this tutorial, we’ll briefly examine emitter authoring tools, the Starling format, and emitter loaders.
Utilizing Corona Enterprise can empower your apps with great new features. In this tutorial, we’ll demonstrate how to add basic printing facilities to an iOS app via Enterprise. Read further to learn how.
On iOS, many apps include a share button that lets you share your app’s features, whether it be a message, an achievement, or a high score via various services like Facebook, Twitter, email, etc. This week’s tutorial outlines the basic steps to construct a sharing panel in the iOS 7 style.
Today’s tutorial demonstrates how to create a sliding panel that has many uses, ranging from games to business applications. Using just one core function, you can easily implement a wide variety of panels that appear from different sides of the screen and utilize unique easing transitions.
Today’s tutorial is an introduction to Corona Enterprise development on Android, showing Corona developers how to extend or create a Corona project that leverages native functionality. Using Enterprise, Corona developers can combine the best of both the native world and the rich feature set of Corona SDK.
Last week, we announced support for Particle Designer 2.0, available for Pro and Enterprise subscribers of Corona SDK. This week’s tutorial illustrates how to configure, export, and display amazing particle systems within a Corona app. Read further to learn how.
Today’s tutorial is an introduction to Corona Enterprise development on iOS, showing Corona developers how to extend or create a Corona project that leverages native functionality. Using Enterprise, Corona developers can combine the best of both the native world and the rich feature set of Corona SDK.
Most of us have dealt with generating random numbers at some point in our app development. In this tutorial, we’ll look at the core syntax for generating random numbers, along with a “dice rolling” mechanism for more advanced use cases. Read further to learn more.