20 November 2014
New Public Release: 2014.2511
Today, we are shipping a new public release (2014.2511) for Corona SDK, Corona Enterprise, and CoronaCards.
The theme for this release has been around app development workflow. We’ve made numerous improvements to the Corona Simulator, so here are a few highlights:
- Each device skin now has screen dimensions, so you can preview across the various screen size classes.
- There’s also a new set of borderless Simulator skins which are more convenient for laptop-sized screens
- In conjunction, with Corona Editor, we’ve added introspection code, so it’s easier to see property values for display objects, paths, and fills from the debugger.
- A Corona Terminal (now called the Corona Console) will automatically open when launching Corona Simulator on Mac (now the same as on Windows)
- Better integration with the Xcode Simulator — if you have an iOS skin selected in the Corona Simulator, the corresponding device will launch under the Xcode Simulator when you do a device build.
- Device builds now let you exclude files from the build on a per-platform basis.
- Runtime error popups now show by default on devices for development builds (this is turned off on distribution builds).
Other highlights include:
- Adaptive content scaling
- Windows Phone 8 support available via CoronaCards
- Support for Mac OS X 10.10 (Yosemite)
- Support for iOS 8.0 and 8.1
- Support for iPhone 6 and iPhone 6 Plus
Check out the release notes for a full list of features and improvements.
On the horizon, Apple has new requirements for app submissions starting Feb 1, 2015.
I’ll have an update very soon on our plans regarding iOS/64-bit support for both Corona SDK and CoronaEnterprise (CoronaCards is already compliant).
Tobias Müller
Posted at 12:44h, 20 NovemberThank you! Seems to be a great update! 🙂
Larry Meadows
Posted at 13:43h, 20 NovemberAwesome, nice update. Can’t wait to see future generations of Corona!!!
Drooling for windows Universal Apps !!
Hey I Can Dream 🙂
Sat
Posted at 13:57h, 20 NovemberBrilliant, thank you!
Juan
Posted at 14:46h, 20 NovemberThanks! Looks like a great update!
Dave Baxter
Posted at 15:14h, 20 NovemberHave you changed the way we open it now ?
I use to open corona terminal, which also opened the simulator. Since the update that shortcut doesn’t do anything but opening the simulator directly also opens a terminal window.
Dave
Lerg
Posted at 18:31h, 21 NovemberYes, the corona terminal is gone. Save this file into Applications folder on your Mac and give it execution permission. That will open Corona Terminal the old way.
<pre>
#!/bin/bash
path=
dirname "$0"
if [[ -f "$path/CoronaSDK/Corona Simulator.app/Contents/MacOS/Corona Simulator" ]]
then
"$path/CoronaSDK/Corona Simulator.app/Contents/MacOS/Corona Simulator" -no-console YES "$@"
else
echo "ERROR: Could not find "Corona Simulator.app" in: $path"
fi
sleep 2 # prevent us being short-lived
</pre>
Lerg
Posted at 18:33h, 21 NovemberBad parsing. Download from here.
http pastebin com/nJcFGM4X
Blerdo
Posted at 11:12h, 25 NovemberThanks Lerg for this script. It’s working fine.
joseanquiles
Posted at 22:50h, 20 NovemberNative text fields in mac simulator, do they work in this version? I hope so…. It’s a very expected feature.
René
Posted at 16:30h, 21 NovemberYes, as far a I have tested native textfields are getting displayed again!
Antheor
Posted at 03:34h, 21 NovemberEverything is now 2x bigger with your code :
application =
{
content =
{
scale = “adaptive”,
fps = 60,
imageSuffix =
{
[“@2x”] = 1.5,
[“@3x”] = 2.5,
}
}
}
Kay
Posted at 09:15h, 22 NovemberSo if we need to open multiple simulator windows to test multiplayer game, how do we do it with this build?
Antheor
Posted at 09:24h, 26 NovemberI keep on getting the following error :
“impossible to open console.sh … CoreServicesUIAgent …”
That error always makes simulator impossible to quit (have to force).
Antheor
Posted at 10:07h, 03 DecemberWell, nobody else seems worried by the buggy release …