20 November 2014
New Public Release: 2014.2511
The theme for this release has been around app development workflow. We’ve made numerous improvements to the Corona Simulator, so here are a few highlights:
- Each device skin now has screen dimensions, so you can preview across the various screen size classes.
- There’s also a new set of borderless Simulator skins which are more convenient for laptop-sized screens
- In conjunction, with Corona Editor, we’ve added introspection code, so it’s easier to see property values for display objects, paths, and fills from the debugger.
- A Corona Terminal (now called the Corona Console) will automatically open when launching Corona Simulator on Mac (now the same as on Windows)
- Better integration with the Xcode Simulator — if you have an iOS skin selected in the Corona Simulator, the corresponding device will launch under the Xcode Simulator when you do a device build.
- Device builds now let you exclude files from the build on a per-platform basis.
- Runtime error popups now show by default on devices for development builds (this is turned off on distribution builds).
Other highlights include:
- Adaptive content scaling
- Windows Phone 8 support available via CoronaCards
- Support for Mac OS X 10.10 (Yosemite)
- Support for iOS 8.0 and 8.1
- Support for iPhone 6 and iPhone 6 Plus
Check out the release notes for a full list of features and improvements.
On the horizon, Apple has new requirements for app submissions starting Feb 1, 2015.
I’ll have an update very soon on our plans regarding iOS/64-bit support for both Corona SDK and CoronaEnterprise (CoronaCards is already compliant).