07 October 2015
New Public Release: 2015.2731
Today, we are shipping a new public release (2015.2731) for Corona SDK, Corona Enterprise, and CoronaCards.
A major theme for this year was new platforms. With this release, we spent a lot of time in the plumbing, so that we could have a solid foundation to support Mac Apps and Win32 Apps (currently in beta).
Here are some highlights on what’s new in this release:
- OS X and Windows Desktop App builds (beta).
- iOS device builds now target iOS 9.0 SDK.
- Workflow/productivity improvements to device build dialog on OS X Simulator (see figure below)
- Windows: Added basic support for native TextField and TextBox.
- Manual texture loading/management via TextureResource objects.
Check out the release notes for a full list of features and improvements.
Perry
Posted at 09:08h, 08 OctoberGreat job!! I was just starting to target iOS 9 and was the using daily builds but definitely prefer the public releases. Thank you!!
Perry
Lerg
Posted at 18:13h, 08 OctoberNice!
Lerg
Posted at 18:23h, 08 OctoberCool stuff for TextureManagement
https://docs.coronalabs.com/daily/guide/graphics/textureManagement.html
Can we please in next dailies load a texture from a string buffer?
Scott
Posted at 19:52h, 09 OctoberThis build keeps crashing on me for some reason, I am trying to find out why?
Skatan
Posted at 03:26h, 11 OctoberAwesome!!
SpringMorning
Posted at 23:32h, 14 OctoberGood progress! Nice.
Claudio
Posted at 08:25h, 16 OctoberWhat is the return when calling system.getinfo(“platformName”) in desktop mode?
RAIS
Posted at 06:03h, 31 OctoberAlways black screen on Windows Simulator. Tried re-installing & everything possible, also tried Sample apps but the are also not running.