27 April 2016
Congratulations Takashi Iyoda, winner of AppLovin’s Apple TV App Challenge!
Imagine you have an idea for an app. So you build it in Corona, fly all the way from Japan to San Francisco, stay in a hostel, and win $25,000. Sound like an amazing journey?
Takashi’s app Dungeon Tiles was selected as the winner of the contest portion of the App Challenge. Participants were required to submit an original, unpublished Apple TV app. Now he gets to fly home with an amazing story and a lot more money in his pocket.
What made Dungeon Tiles stand out from the crowd and take the top prize? Basil Shikin, VP of Engineering at AppLovin and one of the judges of the contest, said three things came to his mind:
- “The graphics were great. I thought the way the app was designed really lends itself to a TV screen.
- The gameplay is deceptively simple. You can start with a pretty simple game and it gets really challenging really fast.
- Player vs. player mode is awesome. I love games where you have a choice to either improve your position, worsen position of your enemy or maybe improve enemy’s position. It gives a lot of room for strategy.”
About Dungeon Tiles
“Dungeon Tiles is a strategic puzzle game with minimalism and RPG elements in which players swipe the touch surface to collect swords, dragons, lives, and gold,” says Takashi. “First of all, I developed a prototype of Dungeon Tiles for iOS. Corona has an iOS simulator, so it’s easy to check how the game works. And then I added Siri Controller codes. With Corona SDK, I can rapidly develop Dungeon Tiles.”
Dungeon Tiles is set to launch on Apple TV this June.
We also got a chance to meet Takashi in person after his big win when he stopped by our office. Congratulations again Takashi Iyoda. We are all very proud of you!
If you want to read more about Takashi’s big win, check out the rundown of this year’s event here or learn more about AppLovin’s App Challenge here. And don’t forget to check out the AppLovin plugin with tvOS support!