Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

Corona Geek #134 – Game Dev, Part 6 – Particle Effects, Counting, and Score Keeping

Corona Geek

During last week’s Hangout we continued development on our endless runner game. We added code to generate continuous hallways, handle memory cleanup of previous wall segments, and automatically restart the game when the player collides with a wall. We also added particle effects to the player.

This week we talked more about how the particle effects work, added code to keep track of player progress, and added an interface for the player’s score and speed.

Each week we are adding new pieces to our game. Download the code from the repo and follow along.

March’s Geek Game – Let’s Play

This month’s game is Zig Zag Boom, which is also the game we are breaking down in our endless runner game development series. To compete in this month’s Corona Geek Games, the rules are simple. Play the game for a high score, then share a photo / screenshot of your score on the Corona Geek Facebook wall for a chance to win. Download Zig Zag Boom for iOS or Zig Zag Boom for Android now and start playing. March’s winner will be announced April 6th. Good luck!

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Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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