07 September 2015
Corona Geek #158 – Building Game Objects and Reloading Levels
On today’s Corona Geek Hangout we continued our “Using Gravity In Games” development discussion with a look at building game objects, restarting and advancing to new levels. This was part four of our ongoing look at developing a game similar to the popular mobile game, They Must Be Fed 3.
In part one of the series we discussed game mechanics and looked at how gravity works. In part two we added “air control” to manage what happens when the player jumps, and we added keyboard inputs to make play testing in Corona Simulator easier. In part three, we added level building code for creating platforms, spikes, coins, and monsters. We also looked at how to dynamically center the camera on the player’s starting position.
The project’s source is available. If you haven’t already, download the updated code to see how everything works.
Join Corona Geek After Dark
Tune in tomorrow night at 6pm Pacific ( 8pm Central / 9pm Eastern ) for Corona Geek After Dark #10 when we will discuss topics like general app development, forum questions, community insights, and more geekfoo. Last week we discussed Amazon Underground, Apple TV SDK, awkward Apple Watch phone calls, and QR Codes, plus a ton of other stuff.
Links For Today’s Hangout
- Gravity Game Source Code
- Corona Answer Packs – First Release
- New Roaming Gamer Modules and Utilities
- Project Help From Sergey Lerg
Learning Resources
- Particle Effects In Games – Deep Dive from StartAppsBlog
- Learn Corona with Lua in Korean
- Learn Corona SDK from Dr. Brian Burton
- Watch Corona University Videos
- Corona IRC Channel
Replay Last Week’s Show
- Corona Geek #157 – Alone Game Developer Talks About Developing and Launching HoPiKo Game
- Suggest Hangout Discussion Topics
Thank you for watching, listening, and following Corona Geek:
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