14 September 2015
Corona Geek #159 – Adding Turrets To Games – Using Gravity In Games – Part 5
On today’s Corona Geek Hangout we continued our game development discussion by adding turrets that shoot at the player. We also talked about the necessary vector math and concepts around firing bullets in the correct direction.
Over the next several Hangout we will talk more about turrets that fire bullets in one static direction and turrets that fire “heat seeking” bullets that chase the player.
Watch the previous Hangout for more details on how the game works.
- part 1 – game mechanics and how gravity works
- part 2 – player jumping and keyboard inputs
- part 3 – creating level using platforms, spikes, coins, and monsters
- part 4 – building game objects and restarting levels
The game’s source code is available. If you haven’t already, download the updated project.
Join Corona Geek After Dark
Tune in tomorrow night at 6pm Pacific ( 8pm Central / 9pm Eastern ) for Corona Geek After Dark #11 when we will discuss tvOS, iPad Pro, Apple Pencil along with general app development, forum questions, community insights, and more geekfoo. Last week we discussed Mega Man, rewarded in-game items, and pirated game templates, plus a ton of other stuff.
Links For Today’s Hangout
- IAP Badger: a unified approach to in-app purchases
- Corona SDK Plugins Store
- Corona Finger Paint Module Revisited
- Project Help From Sergey Lerg
Learning Resources
- Particle Effects In Games, Part 2 – Deep Dive from StartAppsBlog
- Learn Corona SDK from Dr. Brian Burton
- Watch Corona University Videos
- Corona IRC Channel
Thank you for watching, listening, and following Corona Geek:
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