19 October 2015
Corona Geek #164 – Desktop Game Project Configuration Decisions
On today’s Corona Geek Hangout we continued with our new game development series focusing on desktop game development using both keyboard and game controller inputs. We discussed desktop vs. mobile project configuration, aspect ratios, and screen redrawing. As always, we demonstrated everything with a demo, which you can download now.
Next week we begin writing code for our top down shooter. We’ll move the player around on the screen, spawn off-screen enemies, fire bullets, and implement a simple heads up display (HUD). In the meantime, download the full source code from last week’s desktop game controls discussion to see demos of the various input methods we’ll be using.
- The Theory and Practice of Cameras in SideScrollers
- Learn Corona SDK from Dr. Brian Burton
- Watch Corona University Videos
- Corona IRC Channel
Want Project Help?
Thank you for watching, listening, and following Corona Geek: