23 September 2015
Hangout Highlights – Adding Missile Shooting Turrets – Using Gravity In Games – Part 5
Last week on Corona Geek Hangout 159, we continued development on our “Monsters Need Coins” game. Ed Maurina walked us through adding static missile shooting turrets to the game, along with adding homing missiles that follow the player around the platforms. We discussed the vector math involved to accomplish this and looked at the code for adding the turrets.
If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.
Part 1 – iPad Pro Panel Thoughts
Part 2 – Corona SDK Plugins
Part 3 – Adding Turrets To Games – Turret Types
Part 4 – Adding Turrets To Games – Vector Math
Part 5 – Adding Turrets To Games – Code Setup
Part 6 – Adding Turrets To Games – Coordinate Systems
Part 7 – Adding Turrets To Games – Object Clean
Part 8 – Adding Turrets To Games – Bullet Vector Math
Part 9 – Adding Turrets To Games – Heat Seeking Bullets
Also, be sure to catch this week’s Hangout where we looked at an isolated example of creating a homing turret that follows a moving object.
Thank you for watching, listening, and following Corona Geek:
No Comments