18 January 2016
Corona Geek #176 – Twin Stick Game Development – Creating HUDs and Shuffling Items
On today's Corona Geek Hangout we continued our twin stick shooter game development series with a look at creating heads up displays (HUDs) using texture wrapping, repeating fills, and image scaling. We also explored using a shuffle bag technique for randomizing items to ensure you select unique items from a given collection of objects....