Graphics 2.0 Tutorial Roundup

Corona’s Graphics 2.0 engine is progressing nicely, and we want to express our sincere gratitude to the dozens of Pro and Enterprise beta testers who have used the engine thus far. For those who haven’t yet explored Graphics 2.0, we’d like to remind you of several tutorials which we’ve recently released. We’d also like to remind you to submit your amazing entries for our Graphics 2.0 contest.

Corona Ambassador Accomplishments – October 2013

With the release of Graphics 2.0 and our new partnership with Microsoft, October was a busy month! Our Ambassadors have also been hard at work creating Corona-powered apps, organizing events in their local areas, and sharing their knowledge with the community. Here’s a recap of some of our Ambassadors’ fantastic October accomplishments.

Tutorial: Paint Brushes, Trailing Object Effects, and More with the Snapshot Canvas

Today, I’m going to show you how to use snapshots to achieve the sorts of tricks you’d want to do in traditional CPU-based graphics.

One of the old school tricks is to be able to touch pixels on the frame buffer directly, or modify the pixels of an image directly. In a GPU world, you cannot do that b/c passing memory between the CPU and GPU is extremely expensive.

Snapshots to the rescue!

Halloween App Roundup: Wakaville, Halloween Kids Puzzles, and MathBrew

With Halloween creeping up, what better way to get in the spirit than with a zombie-hunting action game, a witchy math app and holiday-themed digital puzzles? For those that celebrate, have a ghoulish Halloween and check out some of our favorite Corona-powered apps for the occasion.

Game Legend John Romero Joins as Advisor, Talks Corona SDK

Today, I’m super happy to announce that John Romero has joined as an advisor! John has had an extremely prolific career across over a hundred games, including the iconic works Wolfenstein 3D, DOOM and Quake. He has seemingly boundless energy. He’s not only working on new games, but he’s also teaching classes in mobile game development and is a tireless advocate for indie game development.

Introducing Corona’s Graphics 2.0 Contest

Last week we launched the Public Beta of Corona’s Graphics 2.0 engine, enabling you to produce cinematic-quality graphics in your apps. Since launch we’ve been hinting at an elusive Graphics 2.0 contest and we’re finally ready to announce the details.

We invite you to unleash your creativity: use the functionality of Graphics 2.0 in your app or a demo, and you could win a Corona Enterprise license or an iPad Mini!