In this tutorial, learn the basics of using RESTful APIs from various services within Corona SDK.
In this tutorial, learn how to create a “hologram” effect using bitmap masks, a Runtime listener, and basic trigonometry.
In this tutorial, learn how to initialize a writable database that is pre-populated from a read-only database within your application bundle.
In this tutorial, learn a simple technique which you can use to implement real-time data searches that produce responsive feedback and updates in your apps.
In this tutorial, learn about the under-utilized but powerful “finalize” event and how it can be used to keep your app running smoothly.
In this tutorial, learn how Corona works with time and explore a simple way to implement a countdown timer.
This tutorial outlines basic implementation of the Social Popup plugin for Android. This allows you reveal a single “sharing” panel where various apps can handle a combination of messages, URLs, and images that the user wishes to share.
In this tutorial, learn how to use Corona SDK and its Composer scene manager to structure a basic game with all of the scenes needed to get started.
In this tutorial, learn how to position and move objects on a board for games like chess, checkers, and other grid-based games.
This tutorial outlines how to use post-collision physics events which can be used to gather certain unique details about a physical collision after it occurs. Read further to learn how this event differs from standard collision events.