In this tutorial, learn how to initialize a writable database that is pre-populated from a read-only database within your application bundle.
In this tutorial, learn a simple technique which you can use to implement real-time data searches that produce responsive feedback and updates in your apps.
In this tutorial, learn about the under-utilized but powerful “finalize” event and how it can be used to keep your app running smoothly.
In this tutorial, learn how Corona works with time and explore a simple way to implement a countdown timer.
This tutorial outlines basic implementation of the Social Popup plugin for Android. This allows you reveal a single “sharing” panel where various apps can handle a combination of messages, URLs, and images that the user wishes to share.
In this tutorial, learn how to use Corona SDK and its Composer scene manager to structure a basic game with all of the scenes needed to get started.
In this tutorial, learn how to position and move objects on a board for games like chess, checkers, and other grid-based games.
This tutorial outlines how to use post-collision physics events which can be used to gather certain unique details about a physical collision after it occurs. Read further to learn how this event differs from standard collision events.
In this tutorial, learn how to enable app rating from within a Windows Phone 8 app. Both the pure Lua and native C# methods will be discussed, allowing you to choose the best option for your project.
In this tutorial, learn how to easily share images, text, and URLs using the new Activity Popup plugin for iOS.