In this tutorial, learn how to use Corona SDK and its Composer scene manager to structure a basic game with all of the scenes needed to get started.
In this tutorial, learn how to position and move objects on a board for games like chess, checkers, and other grid-based games.
This tutorial outlines how to use post-collision physics events which can be used to gather certain unique details about a physical collision after it occurs. Read further to learn how this event differs from standard collision events.
In this tutorial, learn how to enable app rating from within a Windows Phone 8 app. Both the pure Lua and native C# methods will be discussed, allowing you to choose the best option for your project.
In this tutorial, learn how to easily share images, text, and URLs using the new Activity Popup plugin for iOS.
With the recent announcement that Corona SDK is free, many previous Basic and Pro subscribers were given access to Corona Enterprise. However, some developers may not understand how to take advantage of it. This tutorial will help ease you into the Enterprise environment, allowing you to elevate a Corona SDK app with Enterprise capabilities.
In this tutorial, we’ll explore some common issues that Corona developers encounter when working with the built-in Box2D physics engine. From “controlling the position of objects” to “resetting objects to their initial state,” this tutorial illustrates solutions which can be implemented in development of your own project.
Porting an existing Corona SDK app to Windows Phone 8 is generally easy, but adding some features requires that you to venture into native development. In this tutorial, we explore Windows development and methods for implementing native text input.
In this tutorial, learn how to use “string.format()” to format text and numbers for use with text output, UI/UX design, and related tasks.
Coroutines, one of Lua’s key features, are quite powerful and give you the ability to start and stop blocks of code as needed. From advanced timer manipulation to creating state machines, coroutines give you greater control over when parts of your code execute. This tutorial touches on just a few of their many uses, in particular those which play to Corona’s own strengths.