In this tutorial, learn how to easily share images, text, and URLs using the new Activity Popup plugin for iOS.
With the recent announcement that Corona SDK is free, many previous Basic and Pro subscribers were given access to Corona Enterprise. However, some developers may not understand how to take advantage of it. This tutorial will help ease you into the Enterprise environment, allowing you to elevate a Corona SDK app with Enterprise capabilities.
In this tutorial, we’ll explore some common issues that Corona developers encounter when working with the built-in Box2D physics engine. From “controlling the position of objects” to “resetting objects to their initial state,” this tutorial illustrates solutions which can be implemented in development of your own project.
Porting an existing Corona SDK app to Windows Phone 8 is generally easy, but adding some features requires that you to venture into native development. In this tutorial, we explore Windows development and methods for implementing native text input.
In this tutorial, learn how to use “string.format()” to format text and numbers for use with text output, UI/UX design, and related tasks.
Coroutines, one of Lua’s key features, are quite powerful and give you the ability to start and stop blocks of code as needed. From advanced timer manipulation to creating state machines, coroutines give you greater control over when parts of your code execute. This tutorial touches on just a few of their many uses, in particular those which play to Corona’s own strengths.
In this tutorial, learn how developers with OS X Yosemite and an iOS 8 device can generate both static app screenshots and video app previews using the tools which are bundled with the OS.
Developing with Corona using your desktop or laptop is easy and smooth, but did you know that you can also develop for mobile devices while mobile? This tutorial will show you how to use CoronaViewer to design, code, and test on devices without a PC or Mac.
In this tutorial, learn how to convert your Corona SDK project to CoronaCards, using Swift and Xcode to access and implement additional native features.
In this week’s tutorial, guest contributor Greg Pugh illustrates the simple process involved in releasing your Corona-made project for Android TV.