One of the basic principles of programming is understanding when and where your variables and functions can be accessed. This concept is known as “scope,” and in this tutorial we’ll discuss how scope is regarded in Lua.
Writing well-formatted code is essential to your success as a developer. In this tutorial, learn various tips and techniques which will aid you in producing better code and cleaner applications.
In this tutorial, learn the basics of using RESTful APIs from various services within Corona SDK.
In this tutorial, learn how to create a “hologram” effect using bitmap masks, a Runtime listener, and basic trigonometry.
In this tutorial, learn how to initialize a writable database that is pre-populated from a read-only database within your application bundle.
In this tutorial, learn a simple technique which you can use to implement real-time data searches that produce responsive feedback and updates in your apps.
In this tutorial, learn about the under-utilized but powerful “finalize” event and how it can be used to keep your app running smoothly.
In this tutorial, learn how Corona works with time and explore a simple way to implement a countdown timer.
This tutorial outlines basic implementation of the Social Popup plugin for Android. This allows you reveal a single “sharing” panel where various apps can handle a combination of messages, URLs, and images that the user wishes to share.
In this tutorial, learn how to use Corona SDK and its Composer scene manager to structure a basic game with all of the scenes needed to get started.