Tutorials, Tips and Demos

In the mobile app world, table views, or "list views," are based on a paradigm where information is presented to the user in a series of single-column rows. In this tutorial, we're going to look more deeply at this powerful tool in the widget repository and discuss how to implement some advanced features with just a little extra coding....

In some apps, you'll need to perform some continuous action while the user's touch remains on the screen. This could include a character running while the player holds down a "run" button, a space ship firing its lasers while the player's finger is down, or some action being performed while the player holds the "X" button on a game controller. Today's tutorial provides a foundation for this task....

There are many ways to move objects in Corona SDK. If you want to move an object from point A to point B, the simplest approach is to use a transition. But what if you need to move it along a path with multiple segments, like moving a knight on a chess board in its unique "L" pattern? This tutorial outlines how to achieve sequential movement via a series of queued transitions....

In a previous tutorial about HID controllers, we showed you how to read button inputs from game controllers. In contrast to basic button functionality, analog controls are more complex because they measure an almost infinite number of potential values that must be converted from the analog "infinity" to discrete digital values. Today's tutorial walks you through the process....