This week we discuss the release notes from previous Corona SDK builds, talk about local versus global Lua variables, covers some iPhone 5 highlights, review the Joke Shake app, and discuss adding tab bars to your Corona app.
Category: Corona Geek
So this past weekend I went to the AT&T and Verizon stores with the crazy idea that I might be able to get my hands on a demo model of the iPhone 5. Of course, the carriers don’t have demo units yet, so while I was at the Verizon store I decided to check out the Galaxy S3.
This week we discuss the release notes from previous Corona SDK builds, answer some more newbie questions, talk about sprite sheets and how they save memory, take a look at Lua Glider as another Corona SDK development tool, and close with at applying physics to Corona objects within your app.
This week we discuss the release notes from previous Corona SDK builds, answer some more newbie questions, talk about the proper way to free up memory when working with objects, take a look at the Corona Project Manager as a time saving development tool, share some device news, and close with a discussion on using JSON in the Corona SDK API.
Episode 3 of this weeks Corona Geek On Air show is live. This week we included another app review and share some great tips for new Corona SDK developers. See the notes below for a full list of topics and resources that were discussed during the show.
According to the rumor sites iPhone 5, or whatever it will be officially called, is set to be announced soon with a taller screen that will support another row of icons. For consumers this will mean they’ll have access to more apps on their home screen and more viewable real-estate for playing games and getting things done, but what will it mean to mobile developers who use the Corona SDK to produce their cross platform mobile apps? As the MacRumors mock-up video below shows, it probably won’t mean much initially. Existing Corona apps will likely function as they do today, with the exception that they’ll be displayed in the center of the screen with black letterbox bars on either side of the app. That’s good
So, what should you use to build your mobile apps, HTML5 or native code? That’s the debate that is raging these days. In some cases the answer is very clear and in others it’s not so much.
We successfully recorded another weekly Corona Geek On Air show. This week we included an app review and we talked about how to create a map app using Story Boards. See the show notes below for a full list of topics and resources that were discussed during the show.
Last night I received an email from the Amazon Mobile App Distribution Team. They wanted to let me know that as a Mobile App Distribution Developer, I can now add promotional images to my apps. Apparently their internal marketing team uses promotional images in featured placements to highlight apps, and they’ll be using these “creative assets” in more places, so they want you to participate. If you’re a mobile developer who publishes their apps in the Amazon Marketplace, you’ll need to use the dimensions 1024 x 500 pixels for your promotional images and provide them in PNG or JPG format. If you are looking for extra ways to market your mobile apps, check out the full details on the Amazon Mobile App Distribution Blog. Charles
Yesterday I had the pleasure of hosting the very first Corona Geek On Air Hangout to discuss all things related to mobile development using the Corona SDK. I was joined by Dr. Brian Burton, author of Mobile App Development with Corona: Getting Started.