Yesterday I had the pleasure of hosting the very first Corona Geek On Air Hangout to discuss all things related to mobile development using the Corona SDK. I was joined by Dr. Brian Burton, author of Mobile App Development with Corona: Getting Started.
Category: Corona Geek
According to a recent press release, Roberto Ierusalimschy, Lead architect of the Lua programming language, has joined the Corona Labs’ Advisory Board. If you’re new to the Lua programming language, you might be interested to know that Lua is used in a vast range of applications on mobile and desktop, including World of Warcraft, Adobe Photoshop Lightroom and Rovio’s Angry Birds, and is the leading language for developing interactive graphical games, eBooks and apps. Ierusalimschy is an associate professor of informatics at Pontifical University in Rio de Janeiro (PUC-RIO) and the author of “Programming in Lua.” As an authority on Lua, Ierusalimschy has been invited to speak at the Game Developers Conference and to serve as a visiting professor at universities around the globe including
Apple developers can now sell their apps in 32 New Territories. Overall the list seems to cover some pretty remote locations. So we’ve linked to country statistics for each of the new territories. If you’d like to suggest additional resources, add your suggestions in the comments below.
Hello all you groovy mobile developers! Today Amazon announced support for international sales in the U.K., Germany, Italy, and Spain. Since I haven’t published an app in the Amazon Appstore yet, I wasn’t even aware that these weren’t already options, so tada! I am a registered developer though, so Amazon sent all their developers an email announcing the news. In the email they said, “You now have the ability to select the countries where you would like your apps to be sold and can set your list prices by marketplace.” So far, I’ve submitted apps to the Google Play Marketplace (I think that’s what they officially call it), and Apple’s App Store and each of them already support international sales. So I guess Amazon is
When I first started using the Corona SDK in December of last year, I was eager to learn as much as possible about what the SDK could do and where it was headed. When a Dallas Corona SDK developers meetup was scheduled in the Dallas area, I jumped at the opportunity to talk with other developers and meet Walter Luh, Co-Founder of the company. During that meetup I met a lot of talented developers who were able to discuss the Corona SDK in-depth including Dr. Brian Burton, author of the book “Mobile App Development With Corona“. As a college professor and app developer, Dr. Burton understands the power of change that mobile devices are creating. He is using the Corona SDK to teach mobile development
Recently I came across a great bit of Corona SDK sample code written by Adam Smith at iNSERT.CODE that really intrigued me. The code simulates the buoyancy of objects in water and it’s very well written and extremely well commented. The code is a great example of how much you can accomplish with a relatively small amount of code using the Corona SDK. Even if you don’t need to include this feature in your project it’s worth exploring. So, I decided to reach out to the Adam to see if he would answer a few questions about his background and how he came to develop the buoyancy code. Fortunately he was gracious enough to take the time to answer all my questions in an email interview, which is
A friend of mine sent me a link to this article on Android fragmentation. The article includes a pretty interesting info-graphic that shows 3,997 different Android devices. These are the 3,997 different Android devices that OpenSignalMaps users experienced the app with. How many devices do iOS developers have to worry about?
I think it’s fun to see people get creative with their gadgets. As programmers we are constantly challenged to learn something totally new like the Corona SDK and simultaneously turn it into the next awesome app. Sometimes the ideas come easily and sometime they don’t.
The other day I was searching YouTube for mobile app development videos and I came across this great code example on how to implement water buoyancy using the Corona SDK. I downloaded the code from the iNSERT.CODE website and was able to get the example up and running quickly.
Yesterday OpenFeint sent out this email to the developer community. Welcome to the evolution of mobile social gaming! We are excited to announce that OpenFeint is now officially GREE, and soon we will be launching a brand new global SDK for all our developers.