Corona Geek On Air episode 8 is live! During this special episode of Corona Geek we talk with Walter Luh, CEO of Corona Labs. Walter shared what it’s like to support a wide spectrum of mobile devices and operating systems in a fast paced industry. He also shared some insights into the Corona roadmap, highlighted some things that Corona Labs is planning to help improve developer feedback, and spoke at length about the passion and strength of the creative Corona developer community. Be sure to see the show notes below for a full list of resources that were referenced during the show. As always, be sure to join us next Monday at 2pm CST for Episode 4 and add us to your Google+ Corona SDK circle. Thanks for
Category: Corona Geek
Tune in tomorrow, October 3rd, at 11am Pacific / 1pm Central time when we’ll be hanging out with Walter Luh, CEO of Corona Labs. Walter has agreed to take time out of his busy entrepreneurial schedule to talk with us about the challenges of supporting multiple OSs/devices, the Corona SDK roadmap, developer training, and whatever else we have time to cover. Personally, I am very excited about this event because there is so much going on in mobile app development right now and I can’t wait to hear what insights Walter has to share with us. I had the opportunity to attend a Corona SDK developer meetup last December in Dallas and I was thoroughly impressed with Walter’s ability to talk about Corona and the
This week we discuss the release notes from previous Corona SDK builds, talk about app discovery and Apple App Store changes, iOS6 adoption rates, app review Gotta Feed Garp, and discuss pulling data remotely using the Corona SDK’s JSON features.
This week we discuss the release notes from previous Corona SDK builds, talk about local versus global Lua variables, covers some iPhone 5 highlights, review the Joke Shake app, and discuss adding tab bars to your Corona app.
So this past weekend I went to the AT&T and Verizon stores with the crazy idea that I might be able to get my hands on a demo model of the iPhone 5. Of course, the carriers don’t have demo units yet, so while I was at the Verizon store I decided to check out the Galaxy S3.
This week we discuss the release notes from previous Corona SDK builds, answer some more newbie questions, talk about sprite sheets and how they save memory, take a look at Lua Glider as another Corona SDK development tool, and close with at applying physics to Corona objects within your app.
This week we discuss the release notes from previous Corona SDK builds, answer some more newbie questions, talk about the proper way to free up memory when working with objects, take a look at the Corona Project Manager as a time saving development tool, share some device news, and close with a discussion on using JSON in the Corona SDK API.
Episode 3 of this weeks Corona Geek On Air show is live. This week we included another app review and share some great tips for new Corona SDK developers. See the notes below for a full list of topics and resources that were discussed during the show.
According to the rumor sites iPhone 5, or whatever it will be officially called, is set to be announced soon with a taller screen that will support another row of icons. For consumers this will mean they’ll have access to more apps on their home screen and more viewable real-estate for playing games and getting things done, but what will it mean to mobile developers who use the Corona SDK to produce their cross platform mobile apps? As the MacRumors mock-up video below shows, it probably won’t mean much initially. Existing Corona apps will likely function as they do today, with the exception that they’ll be displayed in the center of the screen with black letterbox bars on either side of the app. That’s good
So, what should you use to build your mobile apps, HTML5 or native code? That’s the debate that is raging these days. In some cases the answer is very clear and in others it’s not so much.