This week we hung out with Graham Ranson and Simon Pearce of Glitch Games to discuss how they designed and developed their hit game Forever Lost. Both game developers were brutally honest about the process and their design decisions. They also provided some encouraging insights into how two game developers make their living off of a popular game title.
During today’s Staff Conversations hangout, Walter Luh demos some of the new 3D-like effects that will be possible as part of Corona SDK’s Graphics 2.0. As Walter explains, these types of effects are possible without a Z-axis, which helps to avoid unnecessary confusion for developers who want to include 3D-style animations in an app.
This week we hung out with Dr. Brian Burton, Christopher Spence, Ed Maurina, Matthew Chapman, Richard Harris, Theo Rushin Jr. to discuss app marketing using YouTube’s new One Channel design. We also talked about last weekend’s Glitch Games GIGJam and Corona SDK plug-in beta testing.
Before Monday’s Corona Geek Hangout, Graham Ranson talked about Glitch Games’ hit game, Forever Lost, where he shared some insights into what’s coming in future editions of the franchise.
During the full Corona Geek #37 hangout, we talked at length with Graham Ranson about the upcoming GIGJam 48 hour online game development jam that Glitch Games is hosting on May 4th & 5th for Corona SDK developers. Graham tells us all about what it takes to enter, how to submit your app, and how entries will be judged.
During today’s Staff Conversations hangout, Walter Luh talks about how graphics computing has changed over the last 15 years. He also shares some of his thoughts about the future of mobile graphics and how Corona SDK is going to make 3D like effects possible using a familiar 2D framework.
This week we hung out with Brent Sorrentino, Dean Murphy, Ed Maurina, Gerald Bailey, Graham Ranson, Jay Davis, J.a.y, and Matthew Chapman to discuss Glitch Games’ online Corona SDK hackathon, building 7 Games in 7 Days, Corona SDK Analytics.
In this third edition of our new weekly Staff Conversations segment, Corona Labs Core Engineer, Danny Chan talks about expansion file support for Android and how as of Daily Build 1082 Corona SDK makes it easier to publish Android apps on Google Play with APKs larger than 50MB.
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple.
This week, we hung out with Spelling Test developer, Brian Park. Spelling Test is the #1 rated spelling app for iOS, Android, Kindle Fire, and NOOK. Brian shared how his app was originally developed using x-code and objective-c and how after much personal expense and effort he ultimately decided to rewrite Spelling Test himself using Corona SDK. Even though Brian doesn’t consider himself a programmer, he’s developed an extremely popular cross platform educational app with many advanced features including a completely custom keyboard that suppresses spelling correction when taking tests.