Corona Geek #45 – Is NOOK Color Dead, Ouya Sells Out, Become a Corona SDK Hotshot

This week we hung out with Nevin Flanagan to discuss his new Corona SDK Hotshot book, which takes you beyond the basics of developing with a much larger look at game development concepts using Lua and Corona SDK. Nevin is credited as a contributor to the World of Warcraft user interface, so he’s been using Lua for a long time and has been using Corona SDK for the last several years. We also talked about the recent NOOK Color announcements and Ouya’s hot selling game consoles.

App Marketing Tips from Eric Kinkead, Creator of Questlord

In May, Eric Kinkead gave an excellent talk on app marketing to the Dallas Corona SDK Meetup Group. Eric has had great success with his game Questlord, which is a turn-based Role Playing Game (RPG) in the classic style of the legendary Computer Role Playing Games that defined the genre. Eric shared both his successes and mistakes with marketing Questlord and we got it all on video.

Hangout Highlights: Super Memory Meter

During Monday’s Hangout Ed Maurina showed off a new memory monitoring tool that show realtime information about device memory, display memory, and frame per second while your app is running. The memory meter can be added to your projects with two lines of code and it comes with full documentation.

Corona Geek #43 – Challenging Gender Stereotypes in Gaming

This week we hung out with Kimberly Voll to discuss Gender Stereotypes in Gaming. Kimberly is organizing a hackathon July 12-14th at the Centre for Digital Media in Vancouver, BC. The goal of the event is to broaden perspectives about the role of females characters in games and to bring awareness to the issue.

App Monetization Using The Tap for Tap Plugin

This week we hung out with Eric Dyck and Phil Laird from Tap for Tap to talk about their new Corona SDK plugin. Tap for Tap offers app promotion and monetization for app developers looking to market their apps and increase their sales. Tap for Tap is a Featured Partner on the Corona SDK Plugin Directory.

Staff Conversation #6: Google Play Game Services

During this week’s Staff Conversations Hangout, we talked with Corona Labs’ Core Engineer, Danny Chan, about Corona SDK support for Google Play Game Services. Danny gave some excellent insights into how the gameNetwork API makes support for Google Play Game Services and iOS Game Center seamless.

Corona Geek #42 – Space Monsters Love Bullets

This week we hung out with Dean Murphy, Ed Maurina, Mark Eberhardt, Matthew Chapman, Michael Wilson, Mohamed Bennouf, Rob Englebright, Rob Haney, and Theo Rushin, Jr. to discuss the Space Monsters Love Bullets Kickstarter campaign, Tiled, and Corona Tiled.

Corona Geek #41 – Corona SDK Plugin Talk

This week we hung out with Dr. Brian Burton, Ed Maurina, Matthew Chapman, Rob Miracle, and Theo Rushin, Jr. to discuss Corona SDK plugins. We spent quite a bit of time talking about the Zip plugin and Ed Maurina shared his project for getting Green Throttle controller feedback to display in the Corona Simulator.

Hangout Highlights: Memory Management Tips

During Monday’s Hangout Ed Maurina showed off a sample app he created to demonstrate how device memory is affected when objects are set to nil at various stages of Storyboard development. You can download the code from his Roaming Gamer website. Thanks Ed!