App Marketing Tips from Eric Kinkead, Creator of Questlord

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek - App Marketing Advice

In May, Eric Kinkead gave an excellent talk on app marketing to the Dallas Corona SDK Meetup Group. Eric has had great success with his game Questlord, which is a turn-based Role Playing Game (RPG) in the classic style of the legendary Computer Role Playing Games that defined the genre. Eric shared both his successes and mistakes with marketing Questlord and we got it all on video.


Hangout Highlights: Super Memory Meter

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout Highlight

During Monday’s Hangout Ed Maurina showed off a new memory monitoring tool that show realtime information about device memory, display memory, and frame per second while your app is running. The memory meter can be added to your projects with two lines of code and it comes with full documentation.


Corona Geek #41 – Corona SDK Plugin Talk

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

This week we hung out with Dr. Brian Burton, Ed Maurina, Matthew Chapman, Rob Miracle, and Theo Rushin, Jr. to discuss Corona SDK plugins. We spent quite a bit of time talking about the Zip plugin and Ed Maurina shared his project for getting Green Throttle controller feedback to display in the Corona Simulator.


Corona Geek #40 – Memory Management, Google IO, and Dilbert

Posted by & filed under Corona Geek, Google+ Hangouts.

Corona Geek Hangout

This week we hung out with Ed Maurina, Gerald Bailey, Jesse Warden, Matthew Chapman, and Richard Harris to discuss memory management in Corona SDK. Ed did an excellent job of explaining the sample app he created after one of our previous Hangouts where we discussed Storyboard. His app demonstrates how memory is affected when objects are set to nil at various stages of development.