During this week’s Corona Geek we talked with cartoonist and Corona developer, Noah Malewicz about his award winning game, CityBirds. Noah created all the art work and code for his game. Noah shares his thoughts on rapid development and how Corona SDK helped him build a game that feels like playing a cartoon.
Category: Corona Geek
During this week’s Corona Geek we talked with PlayLevel’s Barry Swan about his experience working with Corona SDK’s Graphics 2.0 engine. Barry created several interesting 2.5D demos while alpha testing Graphics 2.0. He’s has been able to use his years of game development knowledge in some very creative ways. Barry also showed us an impressive demo app he’s working on for the Graphics 2.0 Contest.
Monday’s Corona Geek was a long one. We hung out with CEO, Walter Luh to discuss the exciting new Corona SDK Graphics 2.0 Public Beta. Walter talked about some of the new graphics filter effects while sharing some insights into where Corona SDK has been and where it’s headed. If you don’t have time to watch the whole Hangout, here are a few clips to help you get your geek on.
During this week’s Corona Geek we talked with Corona Labs’ CEO, Walter Luh, about the Corona SDK Graphics 2.0 Public Beta, Corona Editor, and a new Graphics 2.0 contest to be announced later this week. Ed Maurina from Roaming Gamer also walked us through his Gear Jumper game template and showed off a few very cool Graphics 2.0 effects.
During this week’s Corona Geek we walked through sample code to remotely access data via JSON in Corona SDK. We also discussed the pros and cons of building a backend web-based service compared to using Parse with Corona SDK.
During this week’s Corona Geek, Doug Davies walked us through the code he used to implement a parental gate using Corona SDK for his game Buttermilk – The Bouncing Baby Goat. We also discussed Green Throttle’s controller update, micro-consoles, and iOS 7 support in Corona SDK.
During this week’s Corona Geek, Ed Maurina, developer of Super Starter Kit for Corona SDK, shared an in-depth look at the features and applied uses of his third party development kit.
During this week’s Corona Geek, Ed Maurina, developer of SSK Corona, gave an overview of his third party library and how it helps with the creation of Corona-powered games.
During this week’s Corona Geek, we talked about the state of Windows Phone, given the sudden departure of Steve Ballmer and Microsoft’s purchase of Nokia’s mobile phone manufacturing. We also stepped through some very interesting Corona SDK code for creating a buoyancy special effect that makes objects look like they float in liquid.
During this week’s Corona Geek, it almost literally rained cats and dogs during the rain and lightning code snippet walkthroughs. We walked through a great piece of code by Corona Ambassador Volodymr Sergeyev, that showed how to create and recycle objects to simulate rain. Ed Maurina modified that code on the fly and the results will make you laugh out loud.