Before Monday’s Corona Geek Hangout, Graham Ranson talked about Glitch Games’ hit game, Forever Lost, where he shared some insights into what’s coming in future editions of the franchise.
During the full Corona Geek #37 hangout, we talked at length with Graham Ranson about the upcoming GIGJam 48 hour online game development jam that Glitch Games is hosting on May 4th & 5th for Corona SDK developers. Graham tells us all about what it takes to enter, how to submit your app, and how entries will be judged.
During today’s Staff Conversations hangout, Walter Luh talks about how graphics computing has changed over the last 15 years. He also shares some of his thoughts about the future of mobile graphics and how Corona SDK is going to make 3D like effects possible using a familiar 2D framework.
This week we hung out with Brent Sorrentino, Dean Murphy, Ed Maurina, Gerald Bailey, Graham Ranson, Jay Davis, J.a.y, and Matthew Chapman to discuss Glitch Games’ online Corona SDK hackathon, building 7 Games in 7 Days, Corona SDK Analytics.
Here are a few highlights from Monday’s Corona Geek #36 when we talked about Facebook integration, plug-in beta testing, a gems development jam for Corona SDK developers, and more.
In this third edition of our new weekly Staff Conversations segment, Corona Labs Core Engineer, Danny Chan talks about expansion file support for Android and how as of Daily Build 1082 Corona SDK makes it easier to publish Android apps on Google Play with APKs larger than 50MB.
This week we hung out with Dr. Brian Burton, Ed Maurina, Dean Murphy, and Matthew Chapman to discuss Corona SDK’s integration with Facebook’s Open Graph Mobile initiative, Corona SDK plugin beta testing, new app ideas and what to consider when creating an app that competes directly with Apple.
In this hangout snippet from Monday’s Corona Geek Hangout, Brian Park shares why he wrote a custom keyboard for his Spelling Test app. He also talks about his adventures in supporting Hebrew as well as multibyte characters.
In this second edition of our new weekly Staff Conversations segment, Corona Labs Core Engineer, Albert Yale talks about ray casting and how it can be used to probe the properties of a world and how it can be used to make game AI smarter.
This week, we hung out with Spelling Test developer, Brian Park. Spelling Test is the #1 rated spelling app for iOS, Android, Kindle Fire, and NOOK. Brian shared how his app was originally developed using x-code and objective-c and how after much personal expense and effort he ultimately decided to rewrite Spelling Test himself using Corona SDK. Even though Brian doesn’t consider himself a programmer, he’s developed an extremely popular cross platform educational app with many advanced features including a completely custom keyboard that suppresses spelling correction when taking tests.