Corona Geek #30 – App Store Optimization with AppCodes

This week we discussed app store optimization with Mo Bennouf, developer of Space Missile Command and Tomasz Kolinko, Lead Developer of AppCod.es. Mo has worked very hard on his game and he has a lot to be proud of. So, he is experimenting with ASO to make sure his app ranks highly. To help us out, Tomasz explained some of the important things app developers need to consider when listing apps in the Apple App Store. He also shared how AppCod.es helps simplify the ASO process. Also joining us on the developer panel was Ed Maurina, Gerald Bailey, and Matthew Chapman.

Corona Geek #29 – Game Developer Talk with Word Hunt & Freeze

This week we discussed game development and app marketing with Robert Gleason, developer of Word Hunt and Andreas von Lepel, developer of Freeze. Robert Gleason was able to share some great insights into how Word Hunt was developed and while the original focus of the discussion was on game development, in the end it turned into a very enlightening conversation about app marketing.

Corona Geek #28 – App Development Workflow – Round Table Discussion

Today we discussed app development workflow with with Dr. Brian Burton, Ed Maurina, Gerald Bailey, Ian Masters, Matthew Chapman, and Tetsuo Ono. Overall we agreed that workflow is as varied as the number of development tools on the market, but there are also some best practices that developers can adopt to ensure that they develop their apps as quickly as possible. Listen in on today’s show and hear what this panel of Corona app developers had to share.

Corona Geek #25 – Hanging with Ricardo Rauber Pereira, Game Coder App Developer

There wasn’t a normal Monday Corona Geek hangout last week because I was flying back from California, but I did have the opportunity to talk with Ricardo Rauber Pereira about his new Corona SDK development tool, Game Coder which is a new iOS app that allows you to build a game on your iPad. Ricardo explained how projects can be exported to Corona for editing and then published for iOS devices.