This week we discussed app store optimization with Mo Bennouf, developer of Space Missile Command and Tomasz Kolinko, Lead Developer of AppCod.es. Mo has worked very hard on his game and he has a lot to be proud of. So, he is experimenting with ASO to make sure his app ranks highly. To help us out, Tomasz explained some of the important things app developers need to consider when listing apps in the Apple App Store. He also shared how AppCod.es helps simplify the ASO process. Also joining us on the developer panel was Ed Maurina, Gerald Bailey, and Matthew Chapman.
This week we discussed game development and app marketing with Robert Gleason, developer of Word Hunt and Andreas von Lepel, developer of Freeze. Robert Gleason was able to share some great insights into how Word Hunt was developed and while the original focus of the discussion was on game development, in the end it turned into a very enlightening conversation about app marketing.
Today we discussed app development workflow with with Dr. Brian Burton, Ed Maurina, Gerald Bailey, Ian Masters, Matthew Chapman, and Tetsuo Ono. Overall we agreed that workflow is as varied as the number of development tools on the market, but there are also some best practices that developers can adopt to ensure that they develop their apps as quickly as possible. Listen in on today’s show and hear what this panel of Corona app developers had to share.
During this week’s Corona Geek we recapped Apps World North America and we discussed some of the updates that are taking place within the Corona Community. See the show notes for full details.
During this week’s Corona Geek we hung out with Brian Burton, Ed Maurina, Gerald Bailey, Matthew Chapman, David Roulin, Nate Sweet, and Søren Nielsen. We recapped Global Game Jam from Abilene Texas to Lyons France and we discussed Esoteric Software’s wildly successful Kickstarter campaign to raise funds to extend the Spine, 2D skeletal animation tool.
There wasn’t a normal Monday Corona Geek hangout last week because I was flying back from California, but I did have the opportunity to talk with Ricardo Rauber Pereira about his new Corona SDK development tool, Game Coder which is a new iOS app that allows you to build a game on your iPad. Ricardo explained how projects can be exported to Corona for editing and then published for iOS devices.
On Monday’s hangout we’ll be talking with Stian Saunes from 10FINGERS AB about Corona Paper, the digital magazine devoted to mobile development using Corona SDK. Stian Saunes, one of Corona Paper’s Technical Editors, is going to tell us where the idea for the magazine came from, why a mobile app studio is also creating a magazine, and what we can expect to see in future issues.
Recently I got the chance to hangout with Michelle Fernandez, author of the Corona SDK Mobile Game Development: Beginner’s Guide. Just like the title implies, her book introduces you to mobile game development using the Corona SDK and the Lua language. If you’ve never programmed or created a game, Michelle’s book will step you through everything you need to know.
Just bought @kwiksher after watching @coronageek podcast. I also bought a monthly subscription to @creativesuite it seemed like a good deal — Hector Sanchez (@AppsGlobal) December 5, 2012 Corona Geek On Air episode 17 is ready for your comments! During this week’s live Corona Geek On Air Hangout we were joined by special guest Alex […]
Corona Geek On Air episode 16 is ready for your comments! During this week’s live Corona Geek On Air Hangout we were joined by special guest Eric Dyck, co-Founder of Tap for Tap, the tap exchange network that helps developers promote and monetize their apps for free. During the hangout we announced this week’s Corona […]