15 June 2015
Corona Geek #146 – Creating Draggable Rag Dolls, Using Physics Bodies, and Creating Joints
Last Monday we looked at creating library extensions, and loading and saving data using JSON to persist states between app uses.
Today we cracked open the can of joy that is the Box2D physics engine. We created a Draggable Rag Doll, used physics bodies, touch joints, and pivot joints. Then, we raced into motors and made a simple two wheeled car.
We’ll be breaking down the physics code over the next several weeks. Let us know if you have any questions about the code or concepts along the way. Download the code from today’s discussion.
Let’s Play Alone for June’s Corona Geek Games Challenge
Each game has either levels or difficulty settings, so June’s high score winner will the announced based on high score as well as highest level completed or highest difficulty level played. Basically, more is better.
To participate, share a picture of your highest score on the Corona Geek Facebook page.
Replay Last Week’s Show
- Corona Geek #145 – Creating Library Extensions, JSON Load/Save, and Persistence
- Suggest Hangout Discussion Topics
- Game Development using Corona SDK in 2015 with ASO & Ads ( Use CouponCode CoronaGeek to take this Udemy course for $9 )
- Learn Corona SDK from Dr. Brian Burton
- Get Game Templates, Tools, and Tutorials
- Corona Development Tips and Tutorials
- Watch Corona University Videos
- Corona IRC Channel
Thank you for watching, listening, and following Corona Geek: