25 January 2016
Corona Geek #177 – Twin Stick Game Development – Using Sensors
On today’s Corona Geek Hangout we continued development of our twin stick shooter game with a look at creating a grid based algorithm for smart enemy spawning using physics sensors. The also touched on object caching and it’s possible benefits.
Download the twin stick shooter project code and make it your own.
Show Notes:
- Join the Object Caching forum conversation
- Play Alien SpaceCraft on Apple TV
- Learn Corona SDK from Dr. Brian Burton
- Watch Corona University Videos
- Corona IRC Channel
Thank you for watching, listening, and following Corona Geek:
No Comments