Corona Geek #50 – Creating A Simple Game – Code Walkthrough – Part 2

Corona Geek Hangout
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Corona GeekThis week we walked through part two of the game code from That’s So Panda’s game tutorial series. The tutorial covers many game dynamics like the use of the physics engine, collision detection, spawning enemies, D-Pad implementation, score keeping, and health meter implementation. Be sure to watch part one of this two part series. In part one we touched on overall game design concepts like story development.

Also, during the Hangout, Ed Maurina talked about using physics in your game and Dr. Brian Burton announced that his next Corona SDK book is ready for advanced purchase.

Corona Labs T-Shirt Winner

Congratulations to Phil Baugham for winning this week’s Corona Labs’ t-shirt. For your chance to win, follow Corona Geek on Twitter and Facebook, and complete the Corona Geek giveaway form.

Thank you for watching, we’ll see you on next week’s Corona Geek hangout!

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Charles McKeever

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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