10 February 2014
Corona Geek #76 – Flappy Bird, Why Was It Successful, Why Was It Removed
During this week’s Corona Geek Hangout we discussed the viral success and ultimate demise of Flappy Bird with Goofo Escape game developer Dario Sangiovanni. Dario and the rest of the developer panel shared many insights into what it takes to make a successful mobile game.
Also mentioned was:
- Corona SDK MOOC
- Jen Looper’s updated Parse tutorials
- 7 Tips for Getting YourMobile App Noticed
- Displaying Database Data Using TableView Widgets
- CoronaBlitz Code Challenge
Thank you for listening to and following Corona Geek:
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Need to market your app? Sign up for a PreApps developer account and use the promo code “CoronaLabs” at checkout to try their PreApps Featured Feedback app posting free for 30 days. Hurry, offer ends February 28th, 2014.
Nick Nebelsky
Posted at 13:31h, 19 FebruaryYou guys all missed the point with Flappy Birds. I wish I was in this conversation. Why? This is ironically happening to me right now with two of my apps. It’s stress related! Dealing with lawyers, and Nintendo!
Charles McKeever
Posted at 13:55h, 19 FebruaryGood observation Nick. It’s very easy to comment from the stand, but I’m sure the developer feels/felt a very real element of stress that just wasn’t desired. Some people would just say, “oh well” and keep moving forward. But, not everyone is built that way. Hope your dealings go smoothly.
develephant
Posted at 08:40h, 20 February@Nick – Actually, Nintendo stated that they had nothing to do with the removal. I’m sorry to hear you’re having some issues with them. Good luck.
http://toucharcade.com/2014/02/10/nintendo-didnt-remove-of-flappy-bird/
Best