29 December 2015
Hangout Highlights – Analog Axis Inputs Versus Digital Key Inputs
Last week on Corona Geek Hangout 173, we talked about adding game controller support to our top down desktop shooter game. We examined the difference between analog and digital inputs with a look at working with axis events versus key events. We also shared code snippets for normalizing rotation and splitting strings on specific values.
If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.
Part 1 – Speaking of Lower Intestines
Part 2 – Moving Players Using Axis Inputs
Part 3 – Dealing with Noisy Game Controller Inputs
Part 4 – Handling Multiple Game Controller Inputs
Part 5 – Remapping Game Inputs
Part 6 – Handling Game Controller Button Inputs
Part 7 – Analog Versus Digital Game Contoller Inputs
Also, be sure to catch this week’s Hangout on creating twin stick shooter games.
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