Hangout Highlights – Custom Shaders What, When, Why and Playground Examples

Hangout Highlights – Custom Shaders What, When, Why and Playground Examples

Corona Geek

Last week on Corona Geek Hangout 149, Steven Johnson from Xibalba Studios introduced us to creating custom shaders effects in Corona SDK. We explored what shaders are, why we might want to know more about them, and when we should consider using them. We also looked at some shader code examples to see the effects in action.

If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.

Part 1 – Community Announcements – Part 1

Part 2 – Community Announcements – Part 2

Part 3 – Custom Shader Documentation Overview

Part 4 – Shader Playground Examples – Part 1

Part 5 – Shader Playground Examples – Part 2

Part 6 – Shader Playground Examples – Part 3

Part 7 – Shader Discussion Closing Thoughts

While you are at it, be sure to watch Hangout #150 where we continued the custom shader discussion with a look at creating vertex shader effects. Steven took us through the code and Sergey Lerg shared a very helpful tip for visualizing vertex shader points. Have fun.

Thank you for watching, listening, and following Corona Geek:

Charles McKeever
[email protected]

Charles McKeever is a life long computer geek who enjoys exploring technologies to understand how they work, how they can be smashed together, and how they can be used to fuel entrepreneurial endeavors.

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