15 July 2015
Hangout Highlights – Custom Shaders What, When, Why and Playground Examples
Last week on Corona Geek Hangout 149, Steven Johnson from Xibalba Studios introduced us to creating custom shaders effects in Corona SDK. We explored what shaders are, why we might want to know more about them, and when we should consider using them. We also looked at some shader code examples to see the effects in action.
If you missed the Hangout, here are clips to help you catch up. Watch the entire conversation, or just the parts that interest you most.
Part 1 – Community Announcements – Part 1
Part 2 – Community Announcements – Part 2
Part 3 – Custom Shader Documentation Overview
Part 4 – Shader Playground Examples – Part 1
Part 5 – Shader Playground Examples – Part 2
Part 6 – Shader Playground Examples – Part 3
Part 7 – Shader Discussion Closing Thoughts
While you are at it, be sure to watch Hangout #150 where we continued the custom shader discussion with a look at creating vertex shader effects. Steven took us through the code and Sergey Lerg shared a very helpful tip for visualizing vertex shader points. Have fun.
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